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About this mod
This mod adds a number of new features. I will keep expanding it with more stuff while trying to stay within the game lore and graphic style as close as possible.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Simple Bottle Labelling The 999 stack and 9999 carry weight Mod for NSE 7.3.7 Remember to download from the discord Uber stack for the neo scavenger extended mod Must be installed first - Permissions and credits
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- Changelogs
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Version v5.7
- -Added a new item, Pine Sap. It can be used to clean wounds, as an alternate to duct tape in some recipes, quality torches and alternate wash ingredient.
- -Added a new weapon, Brass Knuckles. They are basically an upgraded punching attack. Most commonly looted from human NPCs.
- -Added a revolver alternate, Snub Nose Revolver. The shortened barrel decreases range but it also decreases weight and increases damage output.
- -Added a revolver alternate, Bull Revolver. The extended and heavy barrel increases weight and range but it also increases size in inventory and decreases damage.
- -Added a new pistol alternate, Heavy Pistol. The heavy barrel extends weapon range at the cost of weight and a slight decrease in damage output. It allows the use of the Suppressor mod.
- -Added a new creature, Squirrel. They only appear as looting accidents for now, specially if using a squirrel snare.
- -Added a new combat move, charge kick. It's similar to tackle but it can only be done if the previous move was to charge at the target. It throws the target down and pushes them away.
- -Added a new combat move, kick. It's similar to Headbutt but it can only be used against squirrels, dogs and melonheads.
- -Added a new combat move, disarm. It attempts to force the target to drop anything with an attack mode to the ground. Some items are ignored.
- -The bite attack done by dogmen and feral wendigos can be done even if they are fallen now. The only requirement now is the target must be fallen.
- -The leap combat moves done by some creatures cannot be done if either leg is crippled now, not if both legs are crippled.
- -Deer have the ability to use the Trample and Leap combat moves, which they might use to down predators and use the opportunity to escape.
- -Edited both the takedown and throw down moves. They do more damage and failing them might cause negative outcomes for the target too.
- -Edited the Leg Trip combat move. It has better chances to appear but it requires the target to be charging at you.
- -Edited a number of combat moves. These have no gameplay changes but have less redundant pieces of code in them.
- -Edited a number of clone recipes so they appear hidden. Clicking the main recipe will circle thru all related hidden recipes.
- -Fixed a bug with the Threaten with Torch/Flare moves that would make humans immune to their beneficial conditions.
- -Fixed the grappling hold conditions staying on the involved parties even after breaking the hold.
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Version v5.6
- -Edited the modURL paths so the mod is included in a "Mods" folder by default now.
- -Edited the unidentified name for the one-shot zipgun coz they would display "punch" even when the player hold them.
- -Fixed one-shot zipguns not being able to be put in pockets and in some containers.
- -Added charcoal lumps and a recipe to make them. They count as medium fire fuel.
- -Edited the recipe to make a medium campfire to require an extra medium fire fuel.
- -Medium campfires will now drop a random amount of ash and a chance to drop a charcoal lump.
- -Added a recipe to make activated charcoal using a makeshift still.
- -Sugar can be consumed on its own now.
- -Added a new noise trap, scattered broken shards. Much more easy to make but they degrade faster and don't raise camp alertness as much.
- -Renamed the makeshift noise trap to food can chimes. They also don't display texts when deployed since you can see the alertness bar.
- -The strangler's hood cannot be used in crafting and it doesn't degrade anymore.
- -Bicycle pumps can now be placed inside Tool Kits.
- -Edited the inventory space in most batteries. They can generally hold more power.
- -UVDs degrading from throwing will immediately turn into scratched UVDs, and these will then break into pieces.
- -Edited all Mulligan Stew recipes to be more flexible. This also include the poisoned mulligan recipes.
- -Fixed scratched UVDs not having the throwing UVD attack.
- -Fixed cigarette leftovers counting as small flexible wrapping objects in recipes.
- -Fixed baseball bats counting as heavy blunt objects so they can no longer be used as hammers in recipes.
- -Removed some redundant pieces of code in item properties that could have been achieved without them in ingredients.
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Version v5.5
- -Edited the prices of a lot of items. Stuff now cost more assembled than as separated items. Poison mushrooms and berries can be sold for more.
- -Increased the chances to find glasses and inhalers.
- -Increased the chances to find home appliances in specific campsites.
- -Added a new wearable, Tracksuit. They consist of a pair of trousers and a hoodie. Bad Muthas and Looters will have chances to wear these.
- -The makeshift pistol can now fire both revolver and pistol ammo now.
- -Added a new gun, Zipgun. It's a one-shot short range makeshift gun that can fire any handgun bullet. Only players with the ranged skill can craft and spot them in enemy hands.
- -Added a recipe to repair a Half of a Pair of Binoculars. The recipe needs another Half of a Pair of Binoculars, among other ingredients.
- -Added a ranged attack move for UVDs that deal minimal damage. Any kind of armor value will probably protect against it.
- -Fixed flares and torches being useable to cook and boil water.
- -Added a recipe to get a unit of activated charcoal from mask filters.
- -Added a recipe to repair mask filters requiring 2 units of activated charcoal.
- -Added an alternate water purification recipe to filter water using activated charcoal.
- -Edited the mass water purification recipe with the makeshift still to require charcoal filtering.
- -Added a new campsite item, Trapdoor. They have chances to spawn in Cabin campsites only. They offer a decent concealment bonus and inventory space.
- -Twigs and Bark in campsites will offer less camp concealment now as a way to make them less OP.
- -The town hex next to the Cryo Facility has been replaced by a Cabin in the woods hex.
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Version v5.4b
- -Increased the effectiveness of Painkillers and Morphine in dealing with pain.
-Temporarily removed Jersey Devils from the mod. They were not supposed to spawn but they did even though they had no spawn points.
-Fixed a wrong "alsoTry" recipe in the broad spear recipe.
-Fixed the Sawed Off Cathcart North Shotgun counting as an Air Gun in a recipe.
-Fixed Ball Bearing having the "Rifle Butt" melee attack.
-Fixed Ball Bearings having the same IDs as Sewing Kits, preventing the latter to spawn.
- -Increased the effectiveness of Painkillers and Morphine in dealing with pain.
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Version v5.4
- -Added a new Health Clinic Augmentation, Synthetic Muscle. It removes the Feeble flaw, adds the Strong skill and allows further muscle augmentations. It also makes the user immune to the Strained Back condition.
-Added a new Health Clinic Augmentation, Muscle Microfiber. It increases both the carrying capacity and melee damage of the user.
-Added a new Health Clinic Augmentation, Synthetic Skin. It removes the Fragile flaw, adds the Tough skill and allows further skin augmentations. It also adds immunity to Foot Injury/Blisters and Insect Stings.
-Added a new Health Clinic Augmentation, Dermal Lattice. It increases pain tolerance, environmental resistance and wound recovery speed.
-Added a new Health Clinic Augmentation, Subdermal Plating. It increases pain tolerance and adds armor value to the whole body.
-Edited the Artificial Eye Replacement Augmentation to also make the user immune to the Irritated Eyes condition.
-Added a repair recipe for Air Guns. It requires all the tools to make one, an Air Gun, any of the parts to make an Air Gun (which can be another Air Gun) and lots of Duct Tape.
-Beer slightly reduces hunger when drunk instead of increasing hunger like strong alcohol.
-Edited the vanilla "Stuck in an opening" looting accident to cause the Strained Back condition.
-Reduced the chances to find bicycle pumps a bit more. They were too common.
-Removed cybernetic skills showing up in the crafting screen even though they cannot be used for crafting.
-Fixed a bug causing crafted makeshift slings to spawn with ammo inside.
- -Added a new Health Clinic Augmentation, Synthetic Muscle. It removes the Feeble flaw, adds the Strong skill and allows further muscle augmentations. It also makes the user immune to the Strained Back condition.
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Version v5.3
- -Added a new item, Bicycle pump. It can be used as one of the tools needed to repair Bicycle Wheels or as a crafting ingredient for a makeshift weapon.
-Added a new item, Fire Extinguisher. It can be used as a melee weapon or crafting ingredient for a makeshift weapon.
-Added a new item, Ball Bearing. It's a makeshift ammunition. Can be thrown by hand but it's best used as ammo for makeshift weapons.
-Added a new weapon, Air Gun. It's a makeshift weapon that fires ball bearings. It's comparable to a long range sling but it also deals slightly more damage.
-The makeshift Gauss Rifle now has a name, just like the mod's makeshift guns.
-Martha's Army Soldiers have a slightly different loadout and they have a chance to spawn with a makeshift air gun.
-NPCs now have chances to spawn with a randomly selected vehicle.
-Tannin Tea and Berry Root Tea will not be identified and will be described as "brownish liquid" when found unless the player has the Botany Skill.
-Berry Root Tea can be used to disinfect wounds but quenches a bit less thirst now.
-Added recipes to mass produce Tannin Tea and Berry Root Tea.
-Reduced the fatigue penalty from gathering water by half.
-Increased the inventory space for all pill bottles and pill organizers.
-Increased the bicycle cart's encumbrance reduction bonus from 150 to 200.
-Increased the chances to either find a bicycle or a disassembled one.
-Reduced the chances to find beer in ruins and abandoned looting locations.
-Reduced the degradation speed for makeshift shirts.
-Alcoholic Flaw now grants two extra points instead of one since it's harder to deal with than smoker or other flaws.
-Increased the bonus given by working door systems from 25% to 50% reduction of camp visibility.
-Fixed a bug that allowed strapped weapons, monoculars, binoculars and medkits to get strapped again.
-Fixed a bug with the repair recipe for the Duffel Bag, which was spawning with items inside.
-Fixed a bug in the random drink treasuretable trying to spawn an non-existent drink instead of bottled water.
-Fixed a bug that allowed a camp light source to be placed in vehicles.
- -Added a new item, Bicycle pump. It can be used as one of the tools needed to repair Bicycle Wheels or as a crafting ingredient for a makeshift weapon.
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Version v5.2
- -The mod is now fully compatible with version 1.14 of the game.
-Gathering resources like branches, water, etc. will make you easier to detect for 3 turns every time you do it.
-Raised the chances to find glasses in looting locations.
-Raised the chances to find duct tape in looting locations.
-Duct Tape can now be used as "small flexible wrapping object" in the recipes asking for these.
-Recipes for Spiked Bat, Scrap Knives and Machete now need "small flexible wrapping object" instead of Duct Tape.
-Decreased the spawn chance for wilderness hunter looting accidents.
-Changed the amount of solder needed for all electronic repair recipes. Most need less solder.
-Renamed the required ingredient "quality sewing needles" to "quality sewing kit" to avoid confusion.
-Renamed the "Military Shoulder Strap" to "Quality Strap" since there will be other ways to obtain them.
-Fixed a bug allowing Feral Dogs to use the "Threaten" move in combat.
-Fixed the bug allowing ATN Slayers to use the "Bite" combat move.
-Fixed a mistake in the Makeshift Scent Killer condition, which was causing the opposite of what was supposed to do.
-Fixed the "Boiled Egg 1-3" broken recipe and separated them into 3 recipes.
-Fixed a bug with the recipe to make a Medium Sparker. They also need electronic spare parts instead of mechanical parts.
-Removed a number of obsolete recipes from the mod.
-Removed the fix for communal barrel fires since there's an official one now.
- -The mod is now fully compatible with version 1.14 of the game.
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Version v5.1
- -Feral Wendigos are less likely to flee.
-Added the ability to use a torch to decrease the chances of bee attacks when looting a nest in a tree. It comes with its own accident event.
-Added a new scavenge location, an abandoned car. They will contain mostly random handheld items. Mechanics can use a monkey wrench to get a car battery plus the normal loot.
-Added a new item, makeshift light source. To set up one in your camp, you need either the mechanic or electrician skills, pliers, a screwdriver, a car battery, a flashlight, 1 electronic parts, and 2 mechanical parts. Can be turned on and off via right click menu.
-New recipe to add a strap to a fire axe, allowing it to be carried over the shoulder. The recipe is just a strong tying object and a fire axe.
-New recipe to add a strap to a first-aid kit, allowing it to be carried over the shoulder. To craft it, you need a screwdriver, a first-aid kit, a strong tying object and 2 mechanical parts.
-First-aid kits can no longer hold bottles, with the exception of spray bottles, which are thin enough to fit inside.
-The recipe to make a strapped crowbar has been edited. Only a strong tying object is needed now because a medium string seemed too weak.
-Fixed a bug that prevented the "Either Mechanic or Electrician Skills" ingredient from working in recipes.
-Fixed a bug that prevented the flashlight repair recipe to work.
-Fixed a bug that allowed a car battery to be used to craft a medium sparker.
-Fixed a bug preventing conversations with ATN Wendigo Slayers.
- -Feral Wendigos are less likely to flee.
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Version v5.0
- -Fixed a number of reported issues. Too many to remember.
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Version v4.9
- -Added a new clothing item, hooded rawhide longcoat. It's an upgraded version of the rawhide longcoat, which also comes with storage space. To make them, you need the Tailoring Skill, Sewing Tools, A Sharp Edge, A Rawhide Longcoat, 4x Rawhide Patch and 6x Medium String.
-Added a new ATN warrior type, Wendigo Slayers. They spawn around the same area Feral Wendigos do. They are usually dismissive towards the player unless he shares a couple of skills with them, which will allow the player to get more conversation options with them. They wear hooded rawhide longcoats and are usually better equipped than their warrior counterparts.
-Added a new laptop software, Nan00 App Maker. It's a rare app that can only be found in random flash drives. It's needed to make the Mock1ngb1rd Signal Hacking App. It will later be used to make other apps and to port apps from one device type to another.
-The Data Transfer Manager in all laptops will only be able to extract data now. It will spawn a data file, which can then be used by other apps.
-Electronic Scrap can now be found as random loot in most urban looting locations.
-It's now possible to attach a strap to Long Scatter Guns via crafting.
-It's now possible to adjust a sawoff holster to be able to hold a Short Scatter Gun via right click menu.
-Wearing a Bad Mutha Hoodie will trigger a new conversation option with most factions, which will lower your reputation with them.
-Being a Wendigo will make you tougher and more resistant to wounds and pain but only when not hungry.
-Edited the DMC Guard conversation about local gangs. It now mentions the other groups in the game.
-Fixed a bug with the metal vest crafting recipe, which was asking for baseball bats instead of scrap metal sheets.
-Fixed a bug with electronic spare parts not appearing in the crafting screen.
- -Added a new clothing item, hooded rawhide longcoat. It's an upgraded version of the rawhide longcoat, which also comes with storage space. To make them, you need the Tailoring Skill, Sewing Tools, A Sharp Edge, A Rawhide Longcoat, 4x Rawhide Patch and 6x Medium String.
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Version v4.8
- -Added a new item, Drone Data Module. It has low chances to appear when disassembling a drone. Hackers can extract and use the data inside to create a new App, Mock1ngb1rd signal hacking software.
-The Mock1ngb1rd signal hacking software is used in a smartphone or iSlab to have a chance to call in Drone Support in combat. Using the move will decrease your disposition with the DMC, though. The app needs to be activated before entering combat.
-Laptops now come with a "built-in" software, Data Transfer Manager. It's used to get data from certain data storage devices. It can only be used with Drone Data Modules for now but UVDs will be an option in a next update.
-You now need A monkey wrench, pliers and a screwdriver to disassemble a downed DMC drone.
-Disassembled drones now drop spare electronics too.
- -Added a new item, Drone Data Module. It has low chances to appear when disassembling a drone. Hackers can extract and use the data inside to create a new App, Mock1ngb1rd signal hacking software.
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Version v4.7
- -Added a new attack mode for wrenches, Wrench Throw. It's a short range attack but really deadly.
-Added a new monster, Feral Wendigo. It attacks anything but other feral wendigos and melonheads and it can be quite deadly. It has an unique finisher move that will only use against a dying player.
-Melonheads can now use the trample move in combat.
-The recipe to make a Scrap Metal Vest now requires 3 Scrap Metal instead of 4.
-Breaking/Disassembling electronic devices now yield less materials since players would end up with too many spare parts.
-Ammo Boxes are more common now and can spawn in the Junk Market.
-Pill Organizers have an extra inventory space.
-Fixed a bug preventing Pill Organizers and "useless" pills to spawn in the game.
- -Added a new attack mode for wrenches, Wrench Throw. It's a short range attack but really deadly.
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Version v4.6
- -Added a new mixed drink, Corn Mutt. It's almost the same as Corny Wolverine but it quenches more and feeds less. It stacks to 4 units. To make it you need a waterproof container, 1x beer and 1x soda.
-Added another new mixed drink, Muddy Amber. It's almost the same as Corny Wolverine but it quenches and feeds more. It stacks to 4 units. To make it you need a waterproof container, 1x whiskey and 1x prepared coffee.
-The C-Store now sells Beer and Chips and its inventory has been rearranged so it's less cluttered.
-Corn-a-Cola is more expensive now.
-Powdered Coffee cost a bit less now.
-Beer cost a bit less now.
-Corny Wolverine can stack to 6 units now.
-Rebalanced the contents table for Tool Kits, mainly to make Soldering Irons more common in them.
-Fixed a bug preventing trappers from getting a large pelt from deer.
-Fixed the recipes to make and repair makeshift guns. They now spawn identified guns.
- -Added a new mixed drink, Corn Mutt. It's almost the same as Corny Wolverine but it quenches more and feeds less. It stacks to 4 units. To make it you need a waterproof container, 1x beer and 1x soda.
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Version v4.5
- -The mod should be compatible with version 1.13 of the game.
-Fixed the bug preventing the crafting of dogman headdress.
-Hackers can now put smartphone/iSlab apps in laptops and "mod" them via laptop encounter to work either in a smartphone or an iSlab.
- -The mod should be compatible with version 1.13 of the game.
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Version v4.4
- -The mod is now fully compatible with version 1.11 of Neo Scavenger.
-Added a new combat move for cleaners, Escape. It allows them to banish from the area if far enough from the target.
-Added a new recipe to make 2 scrap metal knives using a Tin Can instead of scrap metal and less Duct Tape.
-The recipe to make 4 scrap metal knives out of a piece of scrap metal needs less Duct Tape and now spawns 6 knives.
-Recipes related to combining liquids without the need of heat will ask only for a waterproof container instead so players can craft these liquids with more options.
-Makeshift Sacks and Bindles can be reversed now. Reversing lootable sacks will give rags and small string, though.
-Improper Footwear now has 80% chances to give you blisters instead of 100% as a way to rebalance things a bit with footwear.
-Edited the Red-colored Hoodie to give a bigger faction rep change. Having the hood on will double it, which means all factions will hate you even more.
-Fixed the main issue introduced in the previous patch, the invisible-all thing. Now everyone should be able to see each other unless well hidden, that is.
-Fixed the recipe for the Upgraded Sheath. There was an ingredient issue related to it which was preventing the recipe from working.
-Fixed an issue with the Sewing Kit, which was allowing it to be used as string in crafting recipes.
-Fixed an issue with the Strapped Crowbar which was preventing it from being used to loot places.
-Fixed a number of other small issues mentioned in the thread. They were fixed a while ago so I forgot what they were in the first place.
- -The mod is now fully compatible with version 1.11 of Neo Scavenger.
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Version v4.3
- -Added 2 new recipes to make boiled eggs. You can now boil up to 3 eggs at once.
-Changed Scrap Knives to be smaller and look differently.
-Added a new craftable gear, Knife Sheath. Apart from knives, you can also put small objects insides and a closed multitool. It can be used the alternate shoulder and belt slots. To craft one, you need the Tailoring Skill, a Sewing Needles, A Sharp Edge, 2x Leather Patch, 3x Medium String and 2x Strong Tying Object. It can be used to craft an "upgraded" sheath that uses the Sash Slot only but it can old more knives. To make one, you need the Tailoring Skill, a Sewing Needles, A Sharp Edge, a Knife Sheath, 4x Leather Patch, 6x Medium String and 1x Strong Tying Object.
-Added a new bladed weapon, Throwing Knife. It's better than a Scrap Knife in all aspects but it cannot be crafted. It can be found in stores or carried by NPCs.
-Spears have better range when thrown so they are different from Throwing Knives.
-Changed the look and recipe for the Makeshift Shoulder Sling. To make one you need a Sharp Edge, a Large Sheet and 4x Medium String.
-Bark Solution has been renamed to Tannin Solution.
-Added a new craftable aid item, Scent Killer. It's a spray used by game hunters to mask their scent from animals. It's rare and only found in forests shacks or carried by Loner Hunters. The effects stack and have a duration of 10 "map" turns. Those with the Tracking Skill can make a weak, homemade version of Scent Killers. To make one, you need the Tracking Skill, a Medium Heat Source, a Large Water/Fire Proof Container, 2x Tannin Solution and 1x Spray Bottle.
-Removed the "cold" penalty from the smoke/alcohol cravings coz the combination of both could cause death even when wearing lots of clothes and being next to a campfire. They now make it harder to get warm but no reduction is applied.
-Berry Root Tea now works similar to Tannin Tea, condition-wise.
-Fixed a bug causing the "Next Battle" option in Zom Zom's not not appear.
-Fixed a bug with strapped crowbars being unable to be used to loot.
-Fixed a bug with the makeshift bindle recipe not allowing other large shafts to be used to make one.
- -Added 2 new recipes to make boiled eggs. You can now boil up to 3 eggs at once.
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Version v4.2
- -Increased the chance to find Soldering Irons in the Junk Market.
-Increased the degrading speed for FAEB Bandages.
-Treetops are slightly less common.
-Pressure Cookers allow more items inside. Other than just food.
-Gas Masks are now confiscated in Zom Zom's.
-Eggs can now be eaten raw. There's a chance to get gastroenteritis.
-Eggs can be boiled now. Slightly better than fried eggs. The recipe needs a a Medium Heat Source, a Water/Fire-prof container, 1x water and an egg.
-Zom Zom's now sells their BBQ for 4 bucks and it also sells cheap beer for 8 bucks. The BBQ is only free the first time you visit and the cheap beer has a small chance to get you sick.
-Added some more items with no crafting uses to the ignore list to help reduce the huge item lists in late games.
-The "small or medium flexible non-food object" ingredient has been split into 2 different ones. The vanilla one now is "small flexible wrapping object" used to make a Shiv and "medium flexible tying object" to make a Rough Splint.
-The "strong fastener" ingredient has been renamed to "strong tying object" because it's not really clear what a strong fastener is supposed to be.
-Added a recipe to repair a Scrap Metal Vest. It needs the Mechanic Skill, a Hacksaw, Pliers, a Hammer, a powered Soldering Iron plus 6 Solder, Scrap Metal Vest and a Scrap Metal Sheet.
-Inhalers and their Canisters are no longer separated items. They also look different.
-Added a recipe to make Bloodlust. It needs the Medic Skill, a Medium Heat Source, a Makeshift Still, 2x Water, a Spent Inhaler, 2x Hydrocodone Pill, 1x L-thyroxine Pill, 1x Soda.
-Reduced the tiredness Bloodlust causes so it takes longer for characters to pass out using it.
-Changed the recipe to make a Broad Spear. It now needs a Medium String instead of the "small or medium flexible non-food object" vanilla ingredient.
-Greenwood Bow have a reduced price since making one is really easy.
-Medium Chunk of Meat have a reduced price. Now it's more balanced with the rest of the chunks of meat and fat.
-Some electronic devices have increased prices. Unlocked devices are worth slightly more money.
-Software apps have prices now. The new prices are very accessible, though.
-Changed the recipe to make the Patchwork Foil Poncho. It now requires 10x Duct Tape instead of sewing tools and string.
-Fixed a bug with cigarettes. Smoking a cigarette before a smoker craves for one should work as expected.
-Fixed a bug with the communal barrel fire. It cannot be extinguished anymore.
-Fixed a bug that made it possible to add a strap to a strapped crowbar.
-Fixed a bug that made glasses and wearable plastic bags unable to used in the crafting screen.
- -Increased the chance to find Soldering Irons in the Junk Market.
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Version v4.1
- -Added a new campsite appliance, Door System. Fixing the doors will increase building concealment, which means less chances for NPCs to get to your stuff. Unfortunately, it's not very common to find and they are only in office buildings.
-Added a new item, Laptop Bag. Similar to the Duffel Bag but smaller and black colored. It's also rigid so it's not smaller when empty. Originally created to carry a laptop, a spare battery and a flash drive but anything small or flat can fit inside.
-Added a new food item, Eggs. There are 3 types, but some are harder to get than others. They can be fried with a heat source and a sauce pan or be used as extra ingredient for mulligan stews. They are also sold at markets.
-Added a new misc item, bird nest. It contain eggs and sometimes random stuff, depending on the bird that owned it. Can be used to store small things inside but it's better used as fire fuel.
-Added a new scavenge location, Treetops. This is a dangerous place to look for food but if successful, you can obtain raven's eggs or a squirrel, if you are "unlucky" enough.
-Scavenging an Open Field with the Tracking Skill will add a chance to find Wild Turkey's Eggs but it will also increase the chances for a pretty challenging encounter.
-Scavenging Farming Plots with the Tracking Skill will add a chance to find Chicken's Eggs but these are really rare.
-The Tracking Skill is instrumental for finding bird nests. The only place to find eggs without the skill is in treetops but it's dangerous. Even with the tracking skill, finding eggs is hard.
-Rags and most rag clothes now weigh less.
-Duct Tape now weigh less.
-Cardboard Boxes can't be put inside bags anymore.
-The String from Rags recipe now spawns random amounts of Small String.
-Hacksaws and Basic Sewing Needles now take a bit longer to degrade.
-Lighting and rolling cigarettes now cost less action points.
-Fixed a bug that caused all tools inside Tool Kits to be always at 100% condition.
- -Added a new campsite appliance, Door System. Fixing the doors will increase building concealment, which means less chances for NPCs to get to your stuff. Unfortunately, it's not very common to find and they are only in office buildings.
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Version v4.0b
- -Fixed the broken mulligan stew recipes. There's also a new recipe that allows the use of baked potatoes and halves of bread as ingredients.
-The Cryo Facility campsite now has a Power Outlet.
-Fixed the bug with the "extinguish medium campfire" recipe.
-Fixed a bug with a recipe spawning already degraded Fermenting Mash.
- -Fixed the broken mulligan stew recipes. There's also a new recipe that allows the use of baked potatoes and halves of bread as ingredients.
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Version v4.0
- -Added a new tool, Soldering Iron. It needs power to work and all recipes that need it will also ask for Solder, which can be found mostly in Tool Kits. Used mostly to craft or repair mechanical and electronic devices.
-Most electronic devices can now be disassembled to get electronic spare parts. Electricians will need these to craft or repair devices and appliances.
-Electronic devices can also be smashed into pieces to get electronic scrap but the amount is minimal.
-Electricians can now repair most handheld electronic devices. Mobile phones and computers now degrade and can be found in poor condition so maintenance is now required. Repairing will also lock devices like computers so they need to be unlocked again.
-Baseball Bats now count as heavy blunt objects and can be used in recipes that need crude hammering.
-Added a new campsite appliance, Power Outlet. These can be found in some buildings in urban hexes. Can be repaired to make Power Taps similar to the ones found in the Sprawl.
-Added a new campsite appliance, Lights. Some Urban buildings will spawn broken or working lighting in them. Urban hexes no longer come with "built-in" lights so now players need to repair and turn them on manually now.
-Added a new campsite appliance, Kitchen Stove. This has small chances to spawn inside abandoned apartments. It can be used as a campfire to cook and the like but doesn't light up the place, meaning they won't make you more visible to others.
-Added a new campsite, abandoned apartment. Similar to burnt-out ones but these can spawn appliances inside.
-Urban hexes now spawn a bit more campsites. Campsite treasure table have also been edited for slightly different choices.
-Bicycle Carts now have a different recipe. They also need a Soldering Iron and Solder.
-Cryo Lightning has a different recipe. They also need a Soldering Iron, Solder, Spare Parts, etc.
-All Carving and Butchering recipes are hidden under 2 recipes. This will help to reduce the huge lists in long games.
-Fixed a bug that made it possible to use a Duffel Bag to repair a Small Backpack.
-Fixed a bug with the duct taped shiv.
- -Added a new tool, Soldering Iron. It needs power to work and all recipes that need it will also ask for Solder, which can be found mostly in Tool Kits. Used mostly to craft or repair mechanical and electronic devices.
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Version v3.9b
- -Fixed a bug that caused dogmen corpse to count as non furry in a carving corpse for meat recipe.
-Fixed a bug causing pressure cookers to be used to "repair" canvas backpacks.
-Fixed a bug with the river resource calling the wrong encounter.
-Fixed the description in all terrain resources changed in the previous update. It's no longer possible to use these in crafting to spawn the resources anymore so the descriptions were inaccurate.
- -Fixed a bug that caused dogmen corpse to count as non furry in a carving corpse for meat recipe.
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Version v3.9
- -Gathering resources from Forests and Water Sources now use an encounter system. This new system adds a fatigue or tiredness cost to gathering resources.
-Gathering Twigs and Medium Branches now yield random amounts of them.
-Gathering a Large Branch is really tiring, unless you have an axe or a hacksaw.
-Gathering Water is pretty much the same, apart from the fatigue cost.
-It's now possible to gather Pebbles and Stones from Terrain Resources. The amount you get is random.
-All cooking and boiling recipes now require a medium heat source only. Making tea and coffee can still be done in small or medium heat sources.
-Edited the chances NPCs have to spawn with certain Skills. They also have chances to spawn with Myopia and Heavy Sleeper Flaws.
-Edited the Loadout for Blue Frogs. They now have more chances to spawn with guns than the other wilderness factions.
-Duct Tape can now be officially used to make shivs, arrows and broad spears. Making shivs and arrows with it will spawn them at 100% condition.
-Reduced the max number of Duct Tape inside random Tool Kits from 12 to 10.
-Fixed some issues with Duct Tape that allowed it to be used in some vanilla recipes and be recoverable.
-Fixed a bug that allowed Spiked Bats to be used a Rough Splints.
-Scraps of Foil and Paper are now considered brittle, which means they cannot be used to tie stuff like for instance, a shard to a large branch to make a broad spear.
-Pants, Hoodies and Hunting Vest do not count as "small or medium flexible non-food object" anymore. Shirts still do, though.
-Potato Chip Bags cannot be used as backpacks anymore. That was just weird.
-Fixed a bug causing Potato Chip Bags to be turned into Wearable Plastic Bags.
-Made some mod recipes hidden. Recipes like attaching a strap to a makeshift rifle, which is similar to the normal one. Just hit the attach strap to a rifle recipe and if you have a makeshift rifle instead, it should still work for that one.
- -Gathering resources from Forests and Water Sources now use an encounter system. This new system adds a fatigue or tiredness cost to gathering resources.
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Version v3.8c
- -Claw Hammers cannot be used as crowbar to loot anymore.
-The Tracking skill now allows characters to get benefits from certain terrain types. Staying on hills for a turn will give detection and defense bonuses for the next turn. Stepping in a forest hex will immediately give hiding and defense bonuses but will disappear as soon as the character moves out of the hex.
- -Claw Hammers cannot be used as crowbar to loot anymore.
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Version v3.8b
- -Claw Hammers can be used to pry open barricaded gun stores.
-Patchwork hide garments can be disassembled without tools.
-Copper Tubing is now considered a thin object and can fit inside Medkits, Tool Kits, etc.
-Tool Kits cannot be put inside backpacks and the like.
-Tool Kits have a different inventory space to avoid it clipping with the condition list.
- -Claw Hammers can be used to pry open barricaded gun stores.
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Version v3.8
- -The Tool Kit is now a container for the new tools that now replace its functions. It's now similar to the Medkit, which means it can only hold certain items. Reduced their spawn chance a bit.
-Added Claw Hammer, Utility Cutter, Screwdriver, Pliers, Hacksaw and Duct Tape into the Mod. These are now needed as replacement for the old Tool Kit. These can be found inside Tool Kits or scattered around the wastes.
-Edited the Monkey Wrench. It now has a brand and a different color.
-When closed, the Multitool will be small enough to not be placeable inside containers with holes like in a Shopping Cart Basket.
-Zom Zom's can take Tool Kits and most of its tools as payment.
-Edited the "Random Weapon" treasure table. Enemies have more chances to spawn with rare weapons like, claw hammers, machetes, baseball bats, etc.
-Added a recipe to repair Hunting Vests.
-Rawhide Longcoats can be disassembled now. They will yield less materials than the ones used to make them unless you crafted them.
- -The Tool Kit is now a container for the new tools that now replace its functions. It's now similar to the Medkit, which means it can only hold certain items. Reduced their spawn chance a bit.
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Version v3.7
- -Added the rest of the tailoring recipes into the mod. Now it's possible to repair clothes and bags for those with the Tailoring Skill.
-Added a simple recipe to cut cargo pants into cargo shorts.
-Fixed a bug that was preventing tailors to know some recipes.
-Changed the brand name for Tool Kits from Shop-Mart to HomeTec.
- -Added the rest of the tailoring recipes into the mod. Now it's possible to repair clothes and bags for those with the Tailoring Skill.
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Version v3.6d
- Hotfix:
-Fixed a bug that was preventing String from being put inside bottles.
-Cigarette Leftovers can now be put inside bottles too.
- Hotfix:
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Version v3.6c
- -Fixed the "Non Alcoholic" condition, which was not supposed to be showed in the condition list.
-Scrap Metal Knives can now stack to 2, which is very useful for knife throwers.
-Made a small rebalance with some cutting weapons. Shivs do slightly more damage than shards. Broken Bottles do slightly more damage. Scrap Metal Knives do slightly less melee damage.
- -Fixed the "Non Alcoholic" condition, which was not supposed to be showed in the condition list.
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Version v3.6b
- -Fixed a bug with the Sewing Kit which was preventing it from showing up in the crafting screen. Woops.
-Sewing Kits now have a brand and name.
-Sandals and Gator shoes now count as Footwear Sole and can be used for crafting selfmade footwear. Their condition won't affect the final product. When they degrade, they won't turn into a sole anymore, though.
- -Fixed a bug with the Sewing Kit which was preventing it from showing up in the crafting screen. Woops.
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Version v3.6
- -Added a new skill, Tailoring. Players now need this skill to make leather crafts and the upcoming sewing repair and crafting.
-Added new tools, Sewing Kit and Basic Sewing Needles. They are required tools for tailoring so some recipes will ask for these tools instead of the vanilla "sharp edge/point" tools. Both of them are lootable and are sometimes sold in stores.
-Added a new clothing item, Makeshift Shirt. It's a poorly made shirt which is basically a sheet with a hole in the middle for the head, made of stitched rags and held in place with a strong fastener like a rope, for instance. To make one, you need Sewing Needles, 20x Rags, 15x Small String and a Strong Fastener.
-Making a Makeshift Still now requires either the Medic or Botany skills. Not both.
-Making Moonshine now requires the Botany skill and making Pure Alcohol the Medic one.
-Made it so most of the recipes added by this mod are known by the players by choosing the related skills.
-Fixed a bug that caused some problems with the alcoholic trait.
-Reduced the stackable tiredness value from Minor Inebriation.
-Changed the color of beer bottles. They are now green colored with brown and white label and cap.
- -Added a new skill, Tailoring. Players now need this skill to make leather crafts and the upcoming sewing repair and crafting.
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A full list of the mod features can be found in its thread in the official forum thread: http://bluebottlegames.com/main/node/4235
There's now a Discord Server for this mod as well: https://discord.gg/wKfgmNg
The mod add new flaws, factions, combat moves, scavenge locations, camp sites and tons of items into the game. It also makes extensive changes to vanilla content to balance things with the new changes.
IMPORTANT: The mod in this site is years outdated. For the latest version of it, follow the link to the Discord server of this mod posted above.
Support me on:
There's now a Discord Server for this mod as well: https://discord.gg/wKfgmNg
The mod add new flaws, factions, combat moves, scavenge locations, camp sites and tons of items into the game. It also makes extensive changes to vanilla content to balance things with the new changes.
IMPORTANT: The mod in this site is years outdated. For the latest version of it, follow the link to the Discord server of this mod posted above.
Support me on:
