About this mod
Overrides for NwN that include changes to spells, items, races, feats, skills, xp gain, encumbrance and item properties. Optional dialog.tlk provided. Warning: may need some changes to be compatible with specific modules.
- Permissions and credits
- Changelogs
- Spells damage
- Mage armor spell and its epic variant
- XP table
- Encumbrance
- Item property damage
- Racial bonuses
- Divine shield ability
- Creature abilities such as dragon or hellhound breath weapon
- Dragon Disciple breath weapon
- Purple Dragon Knight's Final Stand
- Aid spell
- Sleep spell
- Grenades (alchemist fire, acid vial, bombs, holy water)
- Spellgain tables
- Effects' DC (including poisons and diseases from standard roster)
- Feats
- Pale Master undead graft DC
- Armors
- Weapons
- Item stacks and prices
Changes may be unbalanced, OP, etc. XP table, for one, will ensure that you level much faster with combat XP unless the module overrides this specifically. Ruleset changes will make difference in stats even more important and buff many, many feats to, perhaps, unreasonable levels.
Changes may not be completely compatible with many modules. Tales of Arterra, for example, will not provide one of henchment if classes.2da override is present, and some of Swordflight spell changes may override same scripts. Thus, proceed with caution. And, of course, do not use it in multiplayer.
In addition to all of the above, optional dialog.tlk is provided for those who use the entire override. It may also help understand what exactly is changed for those who can change the format to .xml using modding tools.
Changelog is not provided because it is too much of a pain to remember everything I did. However, I will answer questions that arise to the best of my ability.