Basically lets you use NWN1 sized portraits in NWN2, Includes a patch for resolutions with heights under 768.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
I'm not sure what the original author(s) stance is, but basically you can edit my charactersheet.xml as you wish for your own liking.
File credits
Shin-Anubis & Thanatos2001
Tchos
Donation Points system
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This is basically "Character Sheet NWN1 Portrait Support" http://nwvault.ign.com/View.php?view=nwn2ui.detail&id=136 by Shin-Anubis & Thanatos2001 except I included a small fix for players with a resolution height of under 768.
Update 3: I included the NWN1 sized enemy/object target UI from Tchos and a modified version of his SoZ Party Chat UI. I modified it so it'd fit the screen of lower resolutions while retaining NWN1 sized portraits.
I came up with this when I was trying to use the NWN1 portrait mod on my laptop (1366x768) and I was disappointed that the UI wouldn't fit my screen. Since the NWN1 portraits are far superior to the small NWN2 portraits, I just had to tinker with the characterscreen.XML file. I don't have any previous modding experience, so I just played around with Y and Height values for a bit till I got everything to fit my screen.
I had to move the Level Up button to a different position to fit it, other than that, its the same thing.
Hope you enjoy, if any of the original authors have complaints I can take this down.
Update: You can get appropriate fitting portraits here: http://neverwinter2.nexusmods.com/mods/94/ http://neverwinter2.nexusmods.com/mods/264/ Or make your own and put it in the portraits folder.
Update 2: Got around to making a fix for creatureexamine.XML and updated the package.