Mods
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Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called \"Ten Towns\" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales
- 76.1MB
- 1.8k
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Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called \"Ten Towns\" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales
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Path of Evil: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nash
- 1.8GB
- 457
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Path of Evil: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nash
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This merges several Mods that add new PrCs into a single whole.
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THE WIZARD\'S APPRENTICE BY MATTHEW RIEDER _______________________ How many orcs can you blow up with one fireball? Is it a good idea to insult the spectre of a centuries-dead archmage? Do kobolds ever scratch their nether regions? Do kobolds even *have* nether regions? You will find answers to these compelling questions and m
- 80.2MB
- 303
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THE WIZARD\'S APPRENTICE BY MATTHEW RIEDER _______________________ How many orcs can you blow up with one fireball? Is it a good idea to insult the spectre of a centuries-dead archmage? Do kobolds ever scratch their nether regions? Do kobolds even *have* nether regions? You will find answers to these compelling questions and m
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The Wizards Apprentice Chapter II
FEATURES: -12 gameplay hours -Over 90,000 words of dialogue -Become a 12-level spellcaster -Epic Landscapes -Intense Arena combat -Scores of community-content custom monsters -Original re-skinned monsters -Colossal Battles with 50+ combatants -Swimming! -Dungeon, Wilderness, City, Ship, Cave settings -Fully custom music -Cameo appearan
- 431KB
- 262
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The Wizards Apprentice Chapter II
FEATURES: -12 gameplay hours -Over 90,000 words of dialogue -Become a 12-level spellcaster -Epic Landscapes -Intense Arena combat -Scores of community-content custom monsters -Original re-skinned monsters -Colossal Battles with 50+ combatants -Swimming! -Dungeon, Wilderness, City, Ship, Cave settings -Fully custom music -Cameo appearan
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This small Mod rebalances the various animal companions to be a little bit more useful, and adds a Worg companion option.
- 384KB
- 226
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This small Mod rebalances the various animal companions to be a little bit more useful, and adds a Worg companion option.
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Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1
This module is a remake of the classic 1982 TSR Dungeons & Dragons module by Douglas Niles, for a party of 4-7 characters level 1-3, ideally new first level adventurers. The odd bit here & there is different due to the limitations of the toolset (& the builder), but on the whole I\'ve tried to keep the feel of the original.
- 274.2MB
- 212
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Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1
This module is a remake of the classic 1982 TSR Dungeons & Dragons module by Douglas Niles, for a party of 4-7 characters level 1-3, ideally new first level adventurers. The odd bit here & there is different due to the limitations of the toolset (& the builder), but on the whole I\'ve tried to keep the feel of the original.
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Charlies Appearance Changer Expansion Patch
This is a Patch to add additional template options to the Charlie's Appearance Changer Mod.
- 122KB
- 163
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Charlies Appearance Changer Expansion Patch
This is a Patch to add additional template options to the Charlie's Appearance Changer Mod.
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Conan Chronicles 2 - The Zamorian Chronicles
v1.53 God in the Bowl and Gods and Goddesses Adventures Added Set in RE Howard's world of Conan, this single or multiplayer Campaign thrusts you headlong into the intrigues of Arenjun, the infamous City of Thieves. About 30 hours of gameplay, with companions, custom feats, pen and paper type play options and Hyborian subraces
- 17.9MB
- 154
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Conan Chronicles 2 - The Zamorian Chronicles
v1.53 God in the Bowl and Gods and Goddesses Adventures Added Set in RE Howard's world of Conan, this single or multiplayer Campaign thrusts you headlong into the intrigues of Arenjun, the infamous City of Thieves. About 30 hours of gameplay, with companions, custom feats, pen and paper type play options and Hyborian subraces
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The Black Scourge of Candle Cove - adventure module
A notorious sea hag pirate has been terrorising Candle Cove with her crew of ogres, plundering ships and sending innocents to a watery grave. Now she's seized control of the lighthouse, and no ships can come or go! You & your party of adventurers have just come into town. Can you do what it takes to defeat the pirates and free Candle Cove?
- 182.5MB
- 149
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The Black Scourge of Candle Cove - adventure module
A notorious sea hag pirate has been terrorising Candle Cove with her crew of ogres, plundering ships and sending innocents to a watery grave. Now she's seized control of the lighthouse, and no ships can come or go! You & your party of adventurers have just come into town. Can you do what it takes to defeat the pirates and free Candle Cove?
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This expands upon the default crafting system found in SoZ.
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The Lichway - The Crystalmist campaign - Chapter 2
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it
- 9.7MB
- 108
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The Lichway - The Crystalmist campaign - Chapter 2
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it
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Nihil Trilogy: Awakening Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a low
- 121.5MB
- 89
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Nihil Trilogy: Awakening Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a low
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The Sahuagin Heel - The Crystalmist Campaign - Chapter 3
Another classic aD&D P&P adventure, for character levels around 3-4, first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.
- 125.7MB
- 86
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The Sahuagin Heel - The Crystalmist Campaign - Chapter 3
Another classic aD&D P&P adventure, for character levels around 3-4, first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.
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Animal Companions-Familiars-Summons as Characters
This is a package of Animal Companions, Familiars, and Summons ready for use as characters in SoZ via the Party Registrar.
- 309KB
- 83
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Animal Companions-Familiars-Summons as Characters
This is a package of Animal Companions, Familiars, and Summons ready for use as characters in SoZ via the Party Registrar.
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Chapter 1 - Thrown to the Wilds A Story Driven Single Player Module. Level 1 to Level 8. 12+ hours of game play. You awake in a destroyed village covered in blood, all around you are bodies dead and nameless. Your memories are gone, yet there is no sense of urgency or burning desire to discover your past. You are pulled into an epic journey a
- 391.2MB
- 81
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Chapter 1 - Thrown to the Wilds A Story Driven Single Player Module. Level 1 to Level 8. 12+ hours of game play. You awake in a destroyed village covered in blood, all around you are bodies dead and nameless. Your memories are gone, yet there is no sense of urgency or burning desire to discover your past. You are pulled into an epic journey a
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Welcome to the first DUNGEON CRAWLS adventure module, where we return to the timeless depths of the Realms’ oldest and greatest dungeon: Undermountain! It is for characters level 7-9. New characters will be leveled up to 8.
- 239.0MB
- 81
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Welcome to the first DUNGEON CRAWLS adventure module, where we return to the timeless depths of the Realms’ oldest and greatest dungeon: Undermountain! It is for characters level 7-9. New characters will be leveled up to 8.
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From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them- the slave lords.
- 150.6MB
- 75
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From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them- the slave lords.
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Realms of Trinity Persistent World
The Realms of Trinity is a complete PW set in the Forgotten Realms Campaign setting and takes place 232 years after the goings on in Neverwinter Nights 2. It is a fully detailed campaign. The server is a hybrid Action/Adventure/RP PW that has many challenging and original ares. Please view our web site for more details and screen shots.
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- 69
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Realms of Trinity Persistent World
The Realms of Trinity is a complete PW set in the Forgotten Realms Campaign setting and takes place 232 years after the goings on in Neverwinter Nights 2. It is a fully detailed campaign. The server is a hybrid Action/Adventure/RP PW that has many challenging and original ares. Please view our web site for more details and screen shots.
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