EA/Bioware's stance on modding Dragon Age

  • Comment
Use of Dragon Age Assets (all game versions) in Mods

In response to communication from the Nexus Staff, the Dragon Age development team provided their perspective on this issue.

Their basic position is:

BioWare will allow relatively free use of its in-game resources (models and textures) from Dragon Age (all games) by modders who wish to create new content for use in the Dragon Age series. BioWare requires three things:

1. Mod must be totally non-commercial. There can be no payment specifically for the creation, use, or distribution of any mod using BioWare’s assets.

2. Mod author must have a legitimate copy of the source game/DLC from which the assets were obtained.

3. Mod cannot recreate any DLC adventure itself. In other words, a modder can use a DLC asset in a new work, but can't simply remake the whole thing.

This is not blanket authorization to take anything and everything from Dragon Age and use it in any way one wishes. As always, modders need to respect the copyrights / IP rights of others, including other modders, and observe the terms of the EULAs associated with any hardware or software. When in doubt, ask permission!

We here at the Nexus want to thank the BioWare team for their very liberal policy. This welcomed stance in support of the modding Community is very much appreciated.

21 comments

  1. americanstar
    americanstar
    • member
    • 0 kudos
    Enhance property safety and security with Professional Guard Patrol Services in Las Vegas, NV
    Regular patrols and quick response teams ensure peace of mind for businesses and communities alike.
  2. cssecurty
    cssecurty
    • member
    • 0 kudos
    Our proactive mobile patrol services in Denton, TX
    provide effective monitoring and quick responses to incidents.
  3. Mach1Moving
    Mach1Moving
    • member
    • 0 kudos
    Trust our Professional Loading Service in East Lake CA to handle your items with care. From delicate goods to heavy furniture, we ensure everything is loaded securely
  4. sendo75
    sendo75
    • premium
    • 27 kudos
    Thanks for clarifying, DADT it is!
  5. Thandal
    Thandal
    • Moderator
    • 184 kudos
    @sendo75;

    I had the same thoughts. I presented the exact case you outlined above to my contacts at BioWare, and got the response you've already seen.
    Bottom line: I've adopted a DADT attitude. whistling.gif
  6. sendo75
    sendo75
    • premium
    • 27 kudos
    Perhaps I can get some clarification here. Even though BW allows the modification of its DLC assets, are we allowed to extract significant modular portions and include it in a mod release. Case in point, taking an entire iconic armor set from an Item pack or adventure DLC (meshes, textures, properties), therefore making it available for users who don't own the DLC. Or even using an entire zone from a DLC perhaps.

    I know this is not allowed before and logical common sense tells me that BW would not like it but their recent stance can be vague regarding how much asset can be included.
  7. moonlightwolf
    moonlightwolf
    • member
    • 4 kudos
    I think part of the competition is a simple minded Mods Vs DLC attitude. Some companies (Bethesda for example) favour modding because they believe it vastly increases a games replayability and extends sales over a long period of time. Some companies though see mods as competing against their DLC packs for example if you can simply mod a load of cool weapons into your game why buy the $10 weapons pack they're flogging. What they should do is be spurred to make better DLC but instead they start seeing modders as encroaching on their profit margins. I just hope that when they finish their run of mediocre DLC followed by the inevitable Game of the year edition bundle they'll decide that they might catch a few resales if they release a toolset to us poor jaded players.

    I would just state however that this attitude seems to stem from publishers rather the dev studios and its great to see Bioware taking a fairly liberal attitude to modders even if they aren't releasing a toolset to us.
  8. Thandal
    Thandal
    • Moderator
    • 184 kudos

    So does this mean we'll finally be able to get a proper Sten/Qunari mod using the badass DA2 qunari models?

    That's up to you. Take a whack at modding the DA2 Quanari mesh/texture and (the) Sten's DA:O .mor! <img class=">
  9. So does this mean we'll finally be able to get a proper Sten/Qunari mod using the badass DA2 qunari models?
  10. sendo75
    sendo75
    • premium
    • 27 kudos
    I think perhaps competition in terms of mods hosting. BSN hosts some project files but most come to Nexus for their modding needs.