Vault Tec Knife In Danger

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TheFourthHorse

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Well I'm right at the edge of completion but I cant for the life of me get the mesh to export properly. No matter what I do, after I export from blender and try to get the mesh going in Nifskope and I almost always get the same error:

"need vertices, normals, texture coordinates and faces to calculate tangents and bitangents"

If I don't get that, my UV maps are set to zero.

Has anyone experienced this problem before?

15 comments

  1. Bernt
    Bernt
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  2. TheFourthHorse
    TheFourthHorse
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    Thanks allot guys!!!
  3. DeMoNhUnTeR1986
    DeMoNhUnTeR1986
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    Hey. Excellent work TFH, its always an awesome feeling to get your first models done, and for this to be your first. very good indeed
  4. BumNanner
    BumNanner
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    Wow, looks awesome. Very good work for a first.
  5. ArekkusuStorm
    ArekkusuStorm
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    Damn, you learned Blender quick. I feel you on how.. 'incomplete' the tutorials available are (heh), but still they are still good references.
  6. Drumber
    Drumber
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    This is awesome especially since it's your first go!
  7. Brigand231
    Brigand231
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    It looks AMAZING!
    1. TheFourthHorse
      TheFourthHorse
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      Thanks
  8. Riven1978
    Riven1978
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    Is it a static or a weapon? Did you add a collision mesh?

    Are the Materials set to use UV instead of orco?

    What settings are you using to export (depending on what kind of item it is to be says which boxes need to be ticked)

    If you send me a Blend file i can take a look at it for you and see if i can see what is wrong.... i am a visual learner and have no idea what the various errors that i get in that program are lol But i have been able to export many a different types of objects before and don't remember crossing that particular error

    EDIT: BTW that looks awesome
    1. TheFourthHorse
      TheFourthHorse
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      I'm pretty sure it has to do with the how the UV is set up but I cant be sure. The tutorials out there are pretty terrible and I'm sort of winging it at this point. I also have some 'duplicate verts but that's as part of the 'edge sharp.' Whether or not that can be used or if I did it wrong, I don't know but it seems to work fine with the UV in blender. Just to be sure, I deleted the extra verts and tried that but it's still a no go.

      Here is the version I brought down to 2.49 to import.

      I would appreciate any help you could give me but please don't feel obligated; I've stressed out about this enough for the both of us

      Thanks BTW

    2. Riven1978
      Riven1978
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      Downloaded and will take a look I am just doing some Bone weighting on a few armours for someone right now just got cone with my Car "Skates" for a Ginormica optional file lol get back to you here in a bit after i look
    3. TheFourthHorse
      TheFourthHorse
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      Hehe thanks a bunch!

      I'm hitting the hay anyway, so I'm in no rush

      Thanks again for all your help!
    4. Riven1978
      Riven1978
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      In response to post #9038068. #9038146, #9038195, #9038225 are all replies on the same post.
       

      No worries but i already got it ready for ya XD

      Found the problem as soon as i brought it in. You had all the materials set but you hadn't assigned any textures. In order for it to be exported as a Nif the Materials need to be set to "reflect" something. I included some images on how to set them, just PM me if you want to go more indepth on it or have any questions The Blend i am sending back should be set to go to export it.

      ARCHIVE can be found here:
       
    5. TheFourthHorse
      TheFourthHorse
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      I knew it had to do with that mess lol

      Thanks allot Riven! I'm gonna check this out when I get up tomorrow (or later today) when I have it all together

      It will be nice to finally get this over with lol

      Thanks again!

    6. Riven1978
      Riven1978
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      No worries just shoot me a PM should you need any more help with it, be hitting the rack soon myself. Good Luck man