- Extremely weak perks (Junk Rounds, Hunter, Stonewall, Mile in Their Shoes, Infiltrator, Computer Whiz, etc) were brought up to the standards of other perks in their level brackets and/or moved to lower level brackets to make them valuable.
- Perks that clearly outclass their contemporaries (Strong Back, Grunt, Cowboy, Sneering Imperialist, etc) were brought in line or moved to higher level brackets
- Perks that affect multiple weapon classes but only required one skill level can now be accessed with either skill (Rapid Reload, Slayer, Super Slam, etc)
- Perks that affect V.A.T.S. accuracy that didn't previously have Perception requirements now do
- Perks that affect dialogue/character interactions that didn't previously have Charisma requirements now do
- In extremely rare cases, perks were completely disabled if they were wholly unbalanced and unfixable (Jury Rigging), or couldn't be repurposed (Almost Perfect)
FULL LIST OF CHANGES
- Ain't Like That Now level requirement from 50 to 30 to fit new level cap.
- Almost Perfect removed (see footnote #1)
- And Stay Back reduced knockdown chance per pellet from 10% to 5%, but scales with the amount of pellets in a shot (slugs have a 35% chance of knockdown, for example)
- Animal Friend now affects Yao Guai.
- Ant Might permanent Strength bonus replaced with a +5 to Carry Weight.
- Ant Sight permanent Perception bonus replaced with a +10% to V.A.T.S. hit chance.
- Big Brained no longer prevents head from being crippled.
- Black Widow now requires 4 Charisma to take. (required nothing originally)
- Brainless no longer affects Damage Threshold
- Broad Daylight level requirement from 36 to 10 to fit the new level cap. Added Sneak 50 requirement.
- Burden to Bear Carry Weight bonus from +50 to +30. Level req. from 30 to 22.
- Cardiac Arrest poison resist from +50% to +20%. Robot crit chance from -25% to -5%. Chem healing bonus from +7 to +5, Stimpak from +15 to +10.
- Cherchez La Femme now requires 4 Charisma to take. (required nothing originally)
- Certified Tech level requirement from 40 to 30 to fit new level cap.
- Center of Mass Guns requirement changed to 70 Guns OR 70 Energy Weapons.
- Commando now requires 6 Perception. (required nothing originally)
- Computer Whiz level requirement from 18 to 8. Additionally reduces the number of possible words in terminals.
- Contract Killer neutral aligned characters and above will drop ears, rather than exclusively good and very good characters
- Concentrated Fire Guns requirement changed to 60 Guns OR 60 Energy Weapons.
- Confirmed Bachelor now requires 4 Charisma to take (required nothing originally)
- Cowboy damage bonus with revolvers and lever-actions reduced from +25% to +15%. See below for changes to affected weapons.
- Day Tripper now only affects addictive chems, as per its associated challenge.
- Demolition Ranks reduced from 3 to 2. Damage bonus from +20% to +10%. Additionally increases explosion radius by 10%.
- DNAgent damage bonus from +10% to +5%.
- DNAVenger damage bonus from +10% to +2% per rank.
- Elijah's Last Words now affects unarmed weapons instead of melee. Attack speed boost from +50% to +25%. Knockdown chance from +50% to +25%.
- Elijah's Ramblings critical damage bonus from +50% to +25%.
- Finesse converted to a trait and added a 15% damage penalty. (optional)
- Grunt damage bonus from +25% to +20%. See below for changes to affected weapons.
- Gunslinger now requires 5 Perception. (originally required nothing)
- Heave, Ho! Explosives requirement changed to 30 Explosives OR 30 Melee Weapons.
- Heartless poison immunity removed. Robot crit chance from -50% to -25%. Chem healing bonus from +5 to +3, Stimpak from +10 to +6.
- Hit the Deck now additionally requires 6 Agility.
- Hoarder Carry Weight bonus from +25 to +15. Carry Weight threshold from 160lbs to 75lbs.
- Hobbler Limb damage dealt to legs is increased by 25%, alongside its original effect.
- Hot Blooded damage bonus from +10% to +15%.
- Hunter now adds a chance of finding extra meat and hide on animals you kill in addition to its normal effect.
- Infiltrator can now be taken at level 8 (down from 18), and additionally makes your bobby pins much less fragile.
- Implant GRX level requirement from 30 to 20. Implant uses from 5-10 to 2-3.
- Implant Y-3 Radiation removed from drinks reduced from 100% to 33%.
- In Shining Armor level requirement from 1 to 8. Perk actually functions as intended, and affects appropriate eyewear and armor from the base game and DLC. See below for changes to affected items.
- Irradiated Beauty Now reduces rads by 50 for every hour slept, instead of -100 regardless of time slept.
- Junk Rounds level requirement from 1 to 2. Repair requirement from 45 to 30. Replaced Luck 6 requirement with Intelligence 6. Recipes are now very reasonable and the ammo crafted is only slightly weaker than standard rounds.
- Jury Rigging Removed (see footnote #2)
- Just Lucky I'm Alive level requirement from 50 to 30 to fit new level cap.
- Lady Killer now requires 4 Charisma to take (required nothing originally)
- Lead Belly Endurance requirement from 5 to 6. Additionally removes the STR penalty on raw foods.
- Lessons Learned level requirement from 26 to 14.
- Life Giver now has a second rank, granting an additional +30 HP.
- Logan's Loophole level limit from 30 to 21 to fit the lower level cap.
- Meltdown is now limited to Plasma Weapons.
- Mile in Their Shoes level requirement from 20 to 16. Provides +10% DT against nightstalker attacks. Now grants +2 PER, +20 Poison Resist, and +10 Sneak to Nightstalker Squeezin's.
- Nerves of Steel level requirement from 26 to 18.
- Ninja Melee requirement changed to 80 Melee OR 80 Unarmed.
- Old World Gourmet level requirement from 1 to 4.
- Pack Rat now reduces lightweight items by 25% (down from 50%) as all chems now have weight, making the perk even more valuable.
- Piercing Strike Unarmed requirement changed to 70 Unarmed OR 70 Melee.
- Plasma Spaz now increases attack speed by +20% in addition to its regular effect.
- Power Armor Training no longer governs the ability to wear power armor, but having it will allow power armor to compensate for half of its own weight.
- Purifier now requires 60 Unarmed OR Melee (originally required nothing)
- Pyromaniac now requires 60 Energy Weapons instead of Explosives, as fire-based weapons are primarily classified as such, with only two being governed by Explosives. Now affects additional weapons. See below for changes to affected weapons.
- Rad Absorption now reduces your Radiation by 1 every 3 seconds (from 1 every 20 seconds)
- Rapid Reload Guns requirement changed to 30 Guns OR 30 Energy Weapons.
- Reinforced Spine Strength bonus replaced with Carry Weight +10. DT bonus from +2 to +1.
- Roughin' It Reduced level requirement from 28 to 10. Reduces Hardcore Needs rates by 25% when sleeping outdoors, alongside original effect.
- Shotgun Surgeon now affects the Sturdy Caravan Shotgun.
- Skilled XP penalty from -10% to -15%.
- Slayer Unarmed requirement changed to 90 Unarmed OR 90 Melee.
- Sniper Critical damage to heads is increased by 25%, when targeted in V.A.T.S.
- Spineless Strength bonus removed. DT bonus from +1 to +2.
- Sneering Imperialist level requirement from 8 to 14. V.A.T.S. hit chance from +25% to +15%. Now requires 5 Perception.
- Spray and Pray now requires 5 Charisma. (originally required nothing)
- Stonewall DT bonus increased from +5 to +10.
- Strong Back level requirement from 8 to 12. Carry Weight bonus reduced from 50 to 20.
- Super Slam Melee requirement changed to 45 Melee OR 45 Unarmed.
- Superior Defender Damage bonus from flat +5 to +1.
- Terrifying Presence effect can now happen during any combat encounter with a humanoid.
- The Professional now affects That Gun.
- Them's Good Eatin' drop chance reduced from 50% to 15%. Blood Sausage/Thin Paste heal less, but now restore Starvation and scale with Survival. Item value reduced.
- Thought You Died level requirement from 50 to 30 to fit new level cap. Health bonus from +10 to +5. Enemy crit chance from -100% to -50%.
- Unstoppable Force Melee requirement changed to 90 Melee OR 90 Unarmed.
- Walker Instinct level requirement from 18 to 10.
- Discourages taking any other perk that affects your S.P.E.C.I.A.L., worsening the overall character development experience.
- Significantly damages both the economy, and removes any incentive to use NPC repairs which devalues Bartering as a skill. This perk is hard-coded and cannot really be tweaked by ESP-based mods.
Grunt changes:
- Marksman Carbine
- All-American
Now affects the following:
- Bozar
- Battle Rifle
- This Machine
- 25mm Grenade APW
- Automatic Rifle
- Great Bear Grenade Rifle
- Red Victory Grenade Rifle
- Mercenary's Grenade Rifle
Cowboy changes:
- Police Pistol
- Time Bomb
- Time Bomb, High Yield
Pyromaniac changes:
- Flare Gun
- Cosmic Knife Super-Heated
In Shining Armor changes:
- Radiation Suit
- Advanced Radiation Suit
- Chinese Stealth Armor
- All-Purpose Science Suit
- Enclave Scientist Outfit
- Tortishell Glasses
- Combat Helmet Reinforced/Mark II
- Ballcap with Glasses
- Biker Goggles
- Salt-Upon Wounds' Helmet
- Desert Ranger Combat Helmet
- Lobotomite Goggles
- Lobotomite Mask and Goggles
- Hazmat Darklight Cowl
- Dr. Klein's Glasses
- Dr. Mobius' Glasses
- Riot Gear Helmet
- Advanced Riot Gear Helmet
- Elite Riot Gear Helmet
The following items are now classified as valid armor:
- NCR Salvaged Power Armor
- Desert Ranger Combat Armor
- Gecko-Backed Metal Armor/Reinforced
- Scorched Sierra Power Armor
- Riot Gear
- Advanced Riot Gear
- Elite Riot Gear
- Marked Patrol Armor
- Armor of the 87th Tribe
- Scorched Sierra Power Armor
- Lightweight Metal Armor
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