Fallout New Vegas
WIP - Energy Weapon Overheating

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Imp of the Perverse

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This is a screenshot of my current work-in-progress, energy weapon overheating. The mod looks at weapon weight, ammo type, and rate of fire, and calculates a thermal performance profile. The weapon's temperature is shown in degrees and graphically. On the graph, the shaded area represents the current weapon temperature, and the vertical red bars indicate the temperature at which the weapon overheats (probably meaning damage to the user). The system is automatically applied to any weapon that uses energy weapon ammo, so it'll work with mod-added weapons.

8 comments

  1. frobac
    frobac
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    I have given this image my endorsement.

    Interesting idea!
  2. Spaceritual
    Spaceritual
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    I have given this image my endorsement.

    sounds interesting
  3. Imp of the Perverse
    Imp of the Perverse
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    As it is, the ammunitions are hard coded, so it won't be very easy to add new ones (there's a thermal value associated with each ammo type, so without numeric arrays I can't really - wait, just though of a way.) I'll look into making the ammo an add to formlist sort of thing, though you'll also need to create a quest, quest script, and result script for each ammo. As for weapons that fire both energy and non energy ammos, the overheating will only apply when they're using the energy ammo.

    *Edit - Though if you add the non-energy ammo to the formlist, that ammo will cause overheating too, for all weapons that use it.
  4. Jeffman12
    Jeffman12
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    I have given this image my endorsement.

    Wow, I've always wanted some kind of catchall overheating mod. But how will this affect Gauss Rifles? And how hard would it be to add a custom ammo type to the list of energy weapon munitions? In that light, could it support some kind of plugin, or would it be easy enough for a weapon creator to add a compatibility patch?
    Say there's a weapon that, for example, can fire ECP's or 10mm rounds; Will this affect it firing only the ECP's or the 10mm's as well?
  5. Imp of the Perverse
    Imp of the Perverse
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    At the moment its set up to only apply to the player - making it work for NPCs would mean attaching the script to each and every energy weapon, which would make compatibility patches necessary for new weapons and any mod that tweaks weapon stats or mods. As it is it'll work right out of the box with pretty much any load order.
  6. htom sirveaux
    htom sirveaux
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    Fascinating! Could this be applied to npcs as well? Granted, they would not live long enough to overheat, but still. I do smell a collab with WMK though...
  7. lordinquisitor
    lordinquisitor
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    I have given this image my endorsement.

    like the idea very suited to plasma weapons esp in the warhammer 40K version. Where using a plasma weapon is, hold away from body, pray to emperor he dont want personal meeting with you, pull trigger. See enemy going to meeting with emperor, move on and continue until weapons machine spirit decieds its your turn to meet the emperor.
  8. Paximilian Von Licht
    Paximilian Von Licht
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    I have given this image my endorsement.

    You make some hi-tech stuff, Imp. I look forward to this.