Fallout New Vegas
After

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DonKnotts

About this image

This is a new texture I made following as closely to the originals As I could, to at least somewhat alleviate the problem. After making the fresh texture I discovered why the old texture had random vertical and horizontal lines running through it. Several of the models that use the flagstone texture have very sloppy texturing, with overlapping and edges that don't line up. So they still look kinda crappy, even with new textures.

9 comments

  1. hawk10
    hawk10
    • member
    • 4 kudos
    I have given this image my endorsement.

    WOW
  2. Osmanli
    Osmanli
    • member
    • 70 kudos
    I have given this image my endorsement.

    a good texture improvement.
  3. 10RatsTheEpicBattle
    10RatsTheEpicBattle
    • account closed
    • 5 kudos
    I have given this image my endorsement.

    could be nice if all walls and ground-floors and roof-caps use parallax mappin i think
  4. SirSmokeALot
    SirSmokeALot
    • supporter
    • 46 kudos
    I have given this image my endorsement.

    Great Work.
    Looks much better then before
  5. CARTlike
    CARTlike
    • supporter
    • 85 kudos
    I have given this image my endorsement.

    Looks awesome
  6. Spaceritual
    Spaceritual
    • premium
    • 515 kudos
    I have given this image my endorsement.

    very good work indeed....does look a lot better
  7. DonKnotts
    DonKnotts
    • premium
    • 97 kudos
    Yeah, it's funny too because there was a parallax map in the textures and it was referenced in the .nif, but the shader flags were not enabled for it. I made my own though since the original was pretty bad anyway.
  8. Soirucram
    Soirucram
    • BANNED
    • 20 kudos
    looks good, you also doing the parallax map ?
  9. sagittarius22
    sagittarius22
    • premium
    • 981 kudos
    I have given this image my endorsement.

    Photorealistic