Fallout New Vegas
Functional Post Game Ending - The Grand Finale Teaser

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kazopert

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Well, this is probably the final teaser I'll release of FGPE or Functional Post Game Ending. Patches have been made, bugs have been squashed, and fun (And stress!) have been had. With any luck, this mod should be released today, final preparations need to be made such as writing up my description page and other such things, but the day has finally arrived where I release this puppy into the wild.

Anyway, onto the picture as usual. In this image, House has taken over the entirety of New Vegas, Securitrons patrol the streets keeping an eye on everyone and keeping order and reconstruction is taking place to remake Freeside in its Pre-War glory with buildings being renovated and improved. However, should you not deal with the Kings in a way that House approves of, they are wiped out as per the poor guy laid out on the concrete.

Its been a pleasure releasing these teasers, and I hope you'll all enjoy what I've made here. :D

14 comments

  1. TheGreatBhan
    TheGreatBhan
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    for the legion ending with caesar alive i recommend houses computer being dismantled and in it's place being Caesar's throne with Caesar and Lucius and vulpes to his left/right and praetorians guarding where securitrons would stand. Lanius could probably be sat at General oliver's desk in hoover dam.

    With lanius alive he could be sat in the penthouse in caesar's throne instead. And a centurion stationed at oliver's compound with legionarries
    1. deleted62364196
      deleted62364196
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      I back this, that would be awesome
  2. FaramH
    FaramH
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    Nice! Can’t wait
    1. kazopert
      kazopert
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      You won't be waiting too much longer, I promise.
  3. TheGreatBhan
    TheGreatBhan
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    Are you running the post ending through vendingand the postendgame quests by any chance? seems like good framework to use for despawning/spawning post end stuff
    1. kazopert
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      No, they're ran separately and I have my own framework that does what I want it to. I need to utilise several quests and the framework that does exist anyway is a bit thin on the ground so there isn't much to work with.
  4. QuangGR45
    QuangGR45
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    Ohhh my god,yes i want this,good to see that your action have affect
    1. kazopert
      kazopert
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      You'll have it very shortly.
  5. udk115modder
    udk115modder
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    *Hype level beyond reasonable realistic exceptions levels*
    Jokes aside, I'm sure most here will enjoy what you made, from the sounds of it you really thought out each ending out for not just the strip and the dam, but to every town and companion, I can't imagine that being easy, and it also sounds like you poured your heart into it. Those kinda passion projects tend to really shine. Good luck on the release, and hopefully you'll see me there.
    1. kazopert
      kazopert
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      Cheers for the comment, and thanks for sticking with me all the way.
  6. ELPascal
    ELPascal
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    That sounds fantastic! Usually not a big fan of post-ending gameplay personally, but seeing player choice in effect is always great!
    1. kazopert
      kazopert
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      Indeed, player choice and the effect that it has is paramount here. Every ending makes something different happen.
  7. deleted62364196
    deleted62364196
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    Awesome! Congrats
    1. kazopert
      kazopert
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      Cheers, just glad to release this to everyone.