Fallout New Vegas
had a look at those rocks to see what i'm getting into once again

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deleted7103646

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So decided to have a look at NV rocks...i am speechless..
one would think that professional gamedevs make proper 3d assets..they do not.

the collision loks like it comes from another rock alltogether..
The rock itself it's UV's are all cut up giving seams in all unwanted places.
the geo is also distorted, some faces just cross into others, some parts that don't need a lot of poly's have too many, some parts that do need more poly's don't.
i don't think the reversed normals on the collision do any harm, but still, the black and white faces aren't very appealing to me.

cringeworthy.

But the upside of it all is that once i fixed that, those rocks must be some sweet rocks to look at !
The glas is half filled !

3 comments

  1. reveccamorikava
    reveccamorikava
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    Thats weird but quite fits everything else in the vanilla game, or is it not all THAT bad..?^^
    I find this is so awesome you're going to take care of the humpy rocks as well. Really great stuff!
  2. SciRika
    SciRika
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    Ooh, can't wait. I tried to fix up some of the worst of the stretched UVs, but the dirt skirts were impossible. Never looked closely enough to notice the bad geometry. Any chance you'll be suffering through the LOD too? The UVs made them look like they were melting, regardless of the texture used.
    1. deleted7103646
      deleted7103646
      • account closed
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      yeah those dirt skirts are horrible indeed, i remember from the FO3 rocks i fixed.
      but i have an idea on how to get them perfected, i wont change all too much on the Skirts UV's in particulair though,
      cause that didn't work right in FO3 too, cause they where so messed up and i didn't want to go and fix all the skirt mesh parts,
      since they are layed on top of the rocks in a weird way. I'll probably duplicate them and merge the dupe into the main mesh, and then
      keep the original floating just above the rock with a nistencilproperty.
      I'll also position them higher on the lod to combat z-fighting a bit better.
      especially cause i got the near camera value lowered because the Asurah anims clip with a lot of weapons.
      I might have to fix these animations to in the end..i greatly dislike sloppy stuff..
      And yeah, i'll fix the LOD's too when i'm at it, just like i did with the FO3 version.