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So decided to have a look at NV rocks...i am speechless..
one would think that professional gamedevs make proper 3d assets..they do not.
the collision loks like it comes from another rock alltogether..
The rock itself it's UV's are all cut up giving seams in all unwanted places.
the geo is also distorted, some faces just cross into others, some parts that don't need a lot of poly's have too many, some parts that do need more poly's don't.
i don't think the reversed normals on the collision do any harm, but still, the black and white faces aren't very appealing to me.
cringeworthy.
But the upside of it all is that once i fixed that, those rocks must be some sweet rocks to look at !
The glas is half filled !
3 comments
I find this is so awesome you're going to take care of the humpy rocks as well. Really great stuff!
but i have an idea on how to get them perfected, i wont change all too much on the Skirts UV's in particulair though,
cause that didn't work right in FO3 too, cause they where so messed up and i didn't want to go and fix all the skirt mesh parts,
since they are layed on top of the rocks in a weird way. I'll probably duplicate them and merge the dupe into the main mesh, and then
keep the original floating just above the rock with a nistencilproperty.
I'll also position them higher on the lod to combat z-fighting a bit better.
especially cause i got the near camera value lowered because the Asurah anims clip with a lot of weapons.
I might have to fix these animations to in the end..i greatly dislike sloppy stuff..
And yeah, i'll fix the LOD's too when i'm at it, just like i did with the FO3 version.