fixed rocks with proper parallax mapping

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deleted7103646

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Thanks to Weijiessen who learned me how to properly implement parallax mapping in this game without the swimming effect.
This guy is a genuine hero in my book.. i wouldn't have been able to do all this stuff without his help, his knowldege of nif files is the stuff of legends.

things i did, fixed the geometry, merged mesh to a single piece, recalculated UV's and calculated vertex AO from directional top down light and spherical ambient light, added perfect collision and parallax mapping..took me 30 minutes.

5 comments

  1. requested
    requested
    • member
    • 17 kudos
    I wanna hug those rocks...
    1. Marcurios
      Marcurios
      • supporter
      • 161 kudos
      time to buy a VR set then..
  2. tgspy
    tgspy
    • premium
    • 205 kudos
    This rocks
    1. deleted7103646
      deleted7103646
      • account closed
      • 135 kudos
      hehe...i see what you did there..
  3. FalloutSaurus
    FalloutSaurus
    • supporter
    • 9 kudos
    Indeed, looks so realistic! I like the colour palette as well.