About this image
Hey.. may as well go on holiday ingame, right?
I'm really liking the water from Charge's Texture Pack. Since I already had my landscapes set up the way I wanted, I just cherry-picked the water files, and I feel they work very nicely with everything else.
6 comments
The clouds are from URWLNV (https://www.moddb.com/mods/urwlnv-ultimate-edition-v21), and I've tweaked the actual light further with Reshade and Imaginator.
Morrowinds MGE (XE) water was really nice imo. And Skyrim's (modded) with the parallax mapping.
Not much there for water in NV.
Yeah... the Morrowind modding scene always amazes me. Despite the age of the game, it polishes up beautifully. For various reasons, better than Oblivion, IMO.
I'm not sure why there are so few water mods for FNV. Given that its modding scene is relatively active for an old game, I'm very surprised there's only, to the best of my knowledge: Charge's (though not even as a stand-alone mod), Natural Waters, and FNV Reloaded (and, I don't think you can extract the water shaders, at least not easily). I was using Natural Waters before this, and genuinely enjoyed it as it's a massive improvement over vanilla, but I found the teal colour was a shade too pronounced for my tastes.
Here's my water in the main game (also from charge's), mostly alright, sometimes there's a visible seam though:
Your game looks great, and Charge's water just fits so well. Basically, I've been trying to achieve a better 2010 look than the way FNV appeared at release...which was already dated by default, since it uses a lot of FO3 assets. Even FO3, in 2008, didn't compare well, visually, to other games that came out in the same period, ME1, for example.