Fallout New Vegas
High-Altitude Launch Site

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Tucked away in a cazador-infested mountain pass somewhere near Mt. Charleston, this old launch site has remained untouched by prospectors and in near-pristine condition. However, like most old world installations, it's not totally unoccupied...

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I believe I may have already posted a shot of this place, a very long time ago. It's more-or-less the central location for that REPCONN Blues sequel that's been constantly off-and-on the back burner for something like 2 years now. At least I'm trying to figure out what the hell to do with it.

Also, something that I figured I should run by anyone who's interested in this thing: I found out a while back that Terry's original voice actor is unavailable, which means that he'd need a new VA provided that I decide to get voice work done for him. Would it completely break the immersion if he's suddenly voiced by a totally different person? I'm not sure.

4 comments

  1. tman2543
    tman2543
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    I almost feel that having the mod start out w/ Terry being  bound and captured or executed at the beginning. I love his VA and would defiantly prefer to keep it.
  2. keylancer13
    keylancer13
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    I don't think it's that big a deal, but I mean, if you're super concerned about it you can always just re-dub all his original lines with the new VA.
  3. th3overseer
    th3overseer
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    I have a fairly distinct voice, so I'm probably not the world's best choice for a seamless VA replacement, but feel free to hit me up if you'd like.
  4. elr0y7
    elr0y7
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    Looks great.  I don't think it would totally break immersion with a new voice, especially if it's similar.  Stuff like that happens in the movie/games industry all the time.