Reversed Reinforced II Combat Armor Texture

Image information

Added on

Uploaded by

MuteSignals

About this image

So its been awhile, unfortunately my problems with memory running out still persist so im just making assets currently. Been trying to get back into Sims modding too.

So (part 2) Reversed? what does that mean. Basically, the armor plates were beige are now darker, and the cloth was darker and now beige which I think is a fresh look, less useless belts around the legs to really simplify the appearance and boom. thats it. Oh and finally the texture itself is smooth more blended for a cleaner look. may add abit more noise to the cloth but the plates are very smooth.

I'm using a slight edited T6M mesh for mirroring pant texture + smoother legs.

8 comments

  1. Much as I like the T6M shape, I think this armor in particular could stand to have a less corset-like waist.

    It's a pity we can't have modern bone weighting and rigid, independent segments over soft parts of the model.
    1. MuteSignals
      MuteSignals
      • premium
      • 200 kudos
      Yep it has its limits.
  2. spoonsandvich
    spoonsandvich
    • member
    • 13 kudos
    this looks really cool
  3. TheAwesomeTRex
    TheAwesomeTRex
    • member
    • 24 kudos
    Honestly I've always though that these armors (meaning every Combat Armor variant besides the Basic one ported over from FO3) were the ugliest Armors in the entirety of the Fallout series, especially that God awful MK2 variant! Their hideousness is unmatched.

    To think that the look could be improved so much with what essentially is a rather simple yet at the same time a very competent color swap, I would have never thought.

    Maybe it's because I'm looking at the female version too, I usually play male so I don't get to see them killer curves as often! But I guess it might not be such big factor due to the fact that the original color pallet there still makes me wanna throw up!

    Good job! Seriously.
    1. MuteSignals
      MuteSignals
      • premium
      • 200 kudos
      Thanks, the meshes for the reinforced variants is pretty basic, deform like fabric as well as being sort of random and certainly doesnt look related to the default variant from fo3 which is certainly a step up but also has their problems i.e. the thigh plates bending

      I haven't been able to find any artist notes on the reinforced varients but from what I've deducted I assumed they were going for...

      • Wild West Ranger asethetic (with the colour, sandy browns beiges, belt style, neckchief).
      • Robo-Cop (with the helmet/visor and semi futuristic sharp looking plating, blocky and chunky).
      • Space!!! (colourful halo rings around the limbs give off a hint of a retro theme in the design).

      Satisfying/improving on these factors in the combat armor's design especially in new vegas will vastly help improve the armor and a lil more work on making it less like everythings sorted merged in eachother.
    2. ScoutBorrachudo
      ScoutBorrachudo
      • member
      • 9 kudos
      i side with trex theses armors are a wee tad ugly but a lil retext could give them a better look
  4. ReaverSP
    ReaverSP
    • BANNED
    • 10 kudos
    MuteSignals is the chosen one. He will finish Izumiko's work.
  5. MuteSignals
    MuteSignals
    • premium
    • 200 kudos


    Comparison