About this image
Another shot from the High-Altitude Launch Site. Pretty sure I posted this one at some point back in 2019, but took it down for some reason.
I'm kind of stuck as to what to do with this mod, in all honesty. The original plan was to have the Courier and Terry take a rocket to some kind of abandoned space station, but I kept hitting roadblocks after the "go to space" bit. Problems included difficulties making it work in the GECK, and figuring out an actual reason to go up there in the first place. Given that the whole mod is centered around the premise of "fix rocket, go to space", taking it out would kind of defeat the purpose of the plot.
(No idea why I bothered to mention all that, just wondering if anyone can provide some brilliant insight that might help me figure out what to do with this thing. If not, whatever)
9 comments
Oh gawd I forgot about Midnight Special. That thing was supposed to be a goofy one-off though, so I never really thought about continuing it in any way. I remember trying to think of ways those robots could show up as an easter egg in something, though.
That's honestly a more believable set-up for some things than most. Terry's got the technical know-how, he's got the equipment, he's got a destination, and a minor disregard for personal safety; why not?
Then the space station can just be what it is. Hostile security, Enclave remnants, Vermicious Knids, etc.
I made a couple of rough proof-of-concepts for the station using leftover Mothership Zeta assets, which I'm not quite sure fit very well with the pre-war aesthetic. Super rough WIP shot:
The documents make it seem extremely important and if there's something so important up there, then who knows what else they could've stashed there.
The McGuffin doesn't even need to by of any actual value, it could just be something that lost any worth it might have had after the war.