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Inspired by other recent mods- Clones are just for AI/pathfinding testing.
The plan is to have a variaty of NPCs using Oblivion Style scheduled AI to come and go from the restaurant in a natural feeling way.
The hobo (and his clones) saves up money all week so he can eat here on Friday, while a few Followers of The Apocalypse have their daily lunchbreak here, and a traveling bounty hunter stops in on weekends. This Scheduling feature of AI packages is a neat little thing that was used heavily Oblivion, sparingly in Fallout 3 and hardly at all in New Vegas.
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But some package bugs seem basically hardcoded, switching patrol paths especially. When I set up some reactive caravans for FNC, I ended up having to clone them since they refused to switch routes.