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Nuke4Duke

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Made some height maps for No Sleep Till Goodsprings, here is the difference with and without heightmaps, most modders seem to not bother with them, dunno why

9 comments

  1. AusAllerWelt
    AusAllerWelt
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    You probably mean normal maps?
    1. Nuke4Duke
      Nuke4Duke
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      No, i mean height maps, normals are similar but dont contain height information as far as i know
    2. Ramzai123
      Ramzai123
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      Normals contain height info in the blue channel, but also 2 other directions and is RGB map because of that, unlike height maps which only contains up/down and is grayscale.
    3. MuteSignals
      MuteSignals
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      I think this is one of those occasions where the terms mean roughly the same thing but different points in time. Like how Base_Colour has replaced Diffuse since shadows don't have to be part of the texture no more (lighting engines b*tches!) Nice heightmap though, would love to see the workflow! Feel like part of the reason modders don't bother is cause time, they're only junior artists or its just a really minimal detail.
    4. Nuke4Duke
      Nuke4Duke
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      I use MindText 2 to make texture maps from diffuse / basecolour

      Photoshop 2020 with the nvidia texture plugin (works on amd cards as well) to convert pngs to dds BC3 / BC5, GIMP is optional but gives noticibley gainy textures when exported

      Nifskope 2.7 to add the paralax textures to the mesh and to add the shader flag required fot heightmaps to be visible
  2. parsleyispunk
    parsleyispunk
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    damn, looking good!
  3. saitofutoshi88
    saitofutoshi88
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    Nice :D
  4. hideaki411
    hideaki411
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    Double Post  >:(
  5. hideaki411
    hideaki411
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    Yes PLEASE!