Deep Space Travel Progress

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mojavesuave

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Just a short update for anyone following my work on my upcoming space travel mod Deep Space Courier. Apologies for the lack of development screenshots I simply forgot to capture screenshot images and am spending most development time in the G.E.C.K. and scripting in my notepad application and not really in-game testing.

The Moon and Mars have been completely redesigned and I've switched workflows numerous times. Not much environment building has been made on Mercury surface cells just yet. The hardest part right now is having objects and debris drift or orbit in space via animations. Another very difficult part of development is surprisingly the custom interiors for the different spacecraft. 

Gameplay mechanics that are confirmed and almost finished development:

  • Zero-g spacewalks
  • Spacesuit breathing sound effects
  • Real-world gravity simulation scripting for each planet with solid surfaces
  • Real-world gravity simulation scripting for some moons (for gas giant planets without surfaces)
  • Gravity stabilization inside spacecraft interiors
  • Hidden entrance for REPCONN launch hangar with REPCONN rocket models
  • Hidden entrance for Enclave launch hangar with USSA rocket models
  • Repair abandoned alien spacecraft and use for space flight
  • Space themed enemy creatures
  • Space themed enemy robots
  • Mining resources from planets, moons, and asteroids
  • Mining and scanning probes that can be deployed from some REPCONN rockets
  • Explorable Moon and Mars colony buildings such as dome villages and hidden government-owned bunkers

Gameplay mechanics that are not confirmed and not planned:

  • Real-time space flight control (space flight will be sequences of visual transitions with loading screens)
  • Space battles (outer space battles with hostile spacecraft is very complex and would delay development significantly)
  • Planet and moon settlement building (this would also delay development significantly)
  • Open world exploration with DLC-sized world spaces (explorable areas will be small or medium sized interior cells that use visual illusions to simulate planet and space environments)

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