Fallout New Vegas
the bath

Image information

Added on

Uploaded by

clintster74

About this image

This is the bath room for the player house in my upcoming mod Jacobstown center. It has working lights and a shower that you can turn on and off

12 comments

  1. clintster74
    clintster74
    • premium
    • 49 kudos
    Bond thank you

    Cudbb thanks for the endorsment

    @ITOS
    In references to all your to interior designer B.S. that I sure differs from U.S. to England. I spent from the very late 60’s to the mid 70’s restoring houses from the mid 20’s to the mid 50’s with my dad as painter/wood finisher , then a four year stay with the U.S.Navy . then 15 years as high end commercial/high end house panter/wood finisher working on homes that ranged from 1 to 3+ million back in the 80’s and 90’s and have panted some god awful colors, laid up very ugly wall paper and massacred some very fine oak, cheery and walnut wood that gave me nightmares all to make a client and a interior designer happy. Beauty is in the eye of the beholder.

    As far as the “black” in the textures I didn’t make the tile, the wall paper or the wood. I went on line and searched for tile large and small and interior wall paper from the 40’s, 50’s and left it just the way I found it the tile off white. The belly or waist board uses the same wood texture in both rooms. Porcelain which is most often used for bath fixtures can be made in any color you can come up. My Ant had a house that was built in 1935 and it had a tub that looks just like the game tubs in what I used to call puke pink with matching toilet and sink.

    As for staying time period correct (mid to late 50’s) lets just take a look at that we have robots, energy/laser/plasma weapons none which was available it that time period. Then we have the service rifle molded after the U.S. m16 that was not introduced till the mid 60’s and the assault rifle and assault carbine molded after the ar15/m16 family introduced even later and power armor that they still don’t have perfected to day so what time period would you like to go with?

    The lighting, I set the light to the ultralux room light just for the screen shots to get rid of the shadows and get a better look. In game the room will have no light at all till you turn the light on via the light switch and even then it is a dim light (I used the basement kicker cool). And the only red in the room is on the first aid box/kit and it is from a retexture mod I use. You don’t find first aid kits hanging on the wall of a bath room in real life but you do in the game.

    Bottom line the super-mutants (who are friendly in Jacobstown a haven for them) have some new members that are fixing up the old bungalows some for them to live in some as vender shops and one for the player if he is in good with them, in hopes of fitting in with a society that finds them repulsive and what the h**l do super-mutants know about interior design. You to your thing and I will do mine, if you don’t like it then don’t look at or use it and I will do the same.
  2. ITOS
    ITOS
    • premium
    • 33 kudos
    Blue and white is fine. Blue and red is when the client goes out the window.

    If I recall correctly from my ergonomic classes, their respective wavelengths are so different (opposite end of the visible spectrum) that they become hard on your eyes no matter what taste you have. I'll have to check my big book of ergonomics tomorrow.
  3. Bond123
    Bond123
    • premium
    • 224 kudos
    I am passingly familiar with Wright, Johnson, and other designers of the period and my previous two mods were based on concepts they utilized.

    I am assuming by rules, you are referring to "rules governing decor", not to architectural integrity, such as, the the ceiling should be lighter than the walls, and the walls lighter than the floor. There are designers who stand that on it's head.

    Rules go out the window when a client with the money makes it clear what they want, and it his their final approval that counts, even though you hope the rest of the community won't blame you for his decor.

    I'm afraid that when I was designing we did not have the tools that are available today. We did most of it on graph paper, and an armload of fabric samples, wallpaper samples, paint chips, and carpet squares.

    I will say, I was one of the few designers that didn't run scared when a client wanted a blue and white scheme. I did my design work in the early 70's and blue and white was somehow popular.

    Take a look at the work presented in "House Beautiful" and see if you can discern the "rules" these designers are adhering too.

    I was once featured in a spread in that magazine, as the in-house decorator for a fine furniture store. My vignettes often sold intact and so fast I could barely keep up.

    I think, what I'm saying is, I paid my dues, and I am not insecure in my skills, and though I continue to learn as I go, and find inspiration from the work of others, I no longer require a basic education to design an interior.

    Thank you for the advice if your intent was to be helpful and improve my skills.
  4. ITOS
    ITOS
    • premium
    • 33 kudos

    It is obvious you are not a designer or decorator or you would know there are no hard and fast rules. It is not a science but an art and relies greatly on the native talent and intuition of the designerdecorator, and the tastes of their client.

    As an educated designer surrounded by architects, I know that there are hard rules to follow. I acknowledge, however, the argument that in a game you don't have to follow many of them and that in a mod you don't even have to consider the users.


    More light in that bath room would wash it out entirely, and making it cleaner would further exacerbate those who already complain about our mods being too clean.

    I'm fairly certain the too clean doesn't have to do with amount of black you use in the base colour but rather the decay you put in the textures in the form of spots and cracks. I would suggest using less flat textures to simulate dirtiness rather than making it darker.


    I suggest we leave it to the mod designer to determine what they will present in their mod. They are the one spending the hour of sweat equity to bring it off.

    Fair enough. Some make mods for others, some make them for them selves. However, when you post WIPs here I assume that you are after critical response for improvements.

    I'm sorry if I came across as rude, though. You seem to have been offended, even if my comments weren't aimed to you. The guessing you're not an interior designer seemed funnier when I was drunk of sleep deprivation.


    Perhaps you would show us your design concept of a bathroom for the game to illustrate better what you envision as appropriate.

    Considering the setting, a pre-war ski lodge in 50-style, I would look up some references for what bathrooms in 50's looked like with colours etc. I would also look up some general design movements during that time, early modernism? Since I associate ski lodges with a more cosy feeling I also would try to use some warm wooden materials complemented by stone. Perhaps some inspiration from designers like Loewy, Wright and Jacobsen. Oh, and steel pipes! I'm pretty sure those where all the rage in the 50's and Clintster mentioned he liked chrome.


    And finally, if texture designers should feel compelled to follow the advice you give, we would never finish, or present a mod.

    I don't see why not? I even cut out requirement elicitation, verification and iteration. <img class="> Just finished a project where I did all that alone. Granted, it took me half a year and I'm still tired.
  5. CdubbsInTheHouse
    CdubbsInTheHouse
    • BANNED
    • 18 kudos
    I have given this image my endorsement.

    I like the money were the toilet paper is suppose to go. LOL
    I would be wiping my ass with money too if I had a bathroom like that in post apocalyptic times, hahahaha
  6. Bond123
    Bond123
    • premium
    • 224 kudos

    Itos, this picture has little to do with what Clinster sees in game.

    It is obvious you are not a designer or decorator or you would know there are no hard and fast rules. It is not a science but an art and relies greatly on the native talent and intuition of the designerdecorator, and the tastes of their client.

    As for modding textures, that is far different from designing in real life on actual surfaces. You have an entirely different set of problems to work with and can only do your best with what is available.

    More light in that bath room would wash it out entirely, and making it cleaner would further exacerbate those who already complain about our mods being "too clean".

    I suggest we leave it to the mod designer to determine what they will present in their mod. They are the one spending the hour of sweat equity to bring it off.

    Perhaps you would show us your design concept of a bathroom for the game to illustrate better what you envision as appropriate.

    Incidentally, white is no longer "standard" and modern bathrooms rarely have that "all white" look.

    And since this is a treatise on design, adjacent colors will effect the perception of the colors. A designer attempts to achieve an overall effect and in order to prevent it from being bland often introduces an element that is not in character. In this case the toilet paper helps to achieve that.

    And finally, if texture designers should feel compelled to follow the advice you give, we would never finish, or present a mod.

    Of course, if you hire us and pay the appropriate fee, we will do it exactly as you desire.

  7. ITOS
    ITOS
    • premium
    • 33 kudos

    And what is wrong with my colors (correct spelling) blue and white wall paper, white tile and light blue bathroom fixtures and shower glass with wood trim that matches the main room.




    These are your colours (British spelling). The background is 50% black. The tiles you call white are 45% black at best. That is very grey, not white. The wall can be passed of as white in comparison, I guess, despite being 27% black. Over all, the colours are too dull for a bathroom which you want to have a fresh feeling. I know that some of this may be due to lighting but then you should really increase the intensity of your light or maybe add some self illumination. Make the ceramics shining white.

    If the wooden lists are supposed to match the main room you really need to look over the different types of wood you use. Try not to use more than two types and match the colour of the lists in the bathroom with the lists in the main room.

    Also, using a flat, dirty blue for bathroom fixtures is in my opinion very tacky. White is standard with good reason.

    Finally, I suggest that you do an imagesearch for Bathroom and find some inspiration.

    (Sorry for any errors, I was in a hurry.)
  8. clintster74
    clintster74
    • premium
    • 49 kudos
    @SageRaintree
    Seeing as prewar money has little value I just thought it would make good A** wipe

    @ITOS
    And what is wrong with my colors (correct spelling) blue and white wall paper, white tile and light blue bathroom fixtures and shower glass with wood trim that matches the main room. I’m old school Harley and my motto has always been “if you can’t chrome it paint it black if you can’t pant it black chrome.
    Besides my wife likes it

    @bla5
    Thanks for the endorsement I will be uploading pics as I get each of the bungalows done

    @Bond123
    Thank for the endorsement, thank you for line one, thank you for line 2/3, and the money is the super-mutants idea, after all it’s there bungalows and there in charge of decorating lol
  9. Bond123
    Bond123
    • premium
    • 224 kudos
    I have given this image my endorsement.


    Itos, he is not an interior designer, but he is one heck of a mod designer.

    I was at one time an interior designer. and though making a mod doesn't require that experience, I think Clinster does a fantastic job...second to none.

    I always seem to short change the bathrooms. Love the toilet paper.
  10. bla5
    bla5
    • member
    • 97 kudos
    I have given this image my endorsement.

    that toiletpaper made me lol and that room reminds me of old unreal turnament99 *small soldier* deathmatch-maps =)
    nice work so far^^