About this image
First time bringing the helmet and armor ingame. Helmet is screwed up, but shouldnt be difficult to fix, and the armor's normal map is all off, it's too reflective.
Any other suggestions? I'm going to do some more retexing on the sleeves to make them seem more worn like the pants.
If you think you could help with the Normal-maps, please pm me, cpocurtis, here at the Nexus.
5 comments
Good job. I would love to see this in tiger stripe and OD in the finished mod.
This was only used in FO3.
Just rotate the helmet model in NIFskope.
Normals are easy to make, at least in Photoshop, where u just hit the "turn into normals" button when exporting as dds.