Fallout New Vegas
First Time Ingame

Image information

Added on

Uploaded by

cpocurtis

About this image

First time bringing the helmet and armor ingame. Helmet is screwed up, but shouldnt be difficult to fix, and the armor's normal map is all off, it's too reflective.
Any other suggestions? I'm going to do some more retexing on the sleeves to make them seem more worn like the pants.

If you think you could help with the Normal-maps, please pm me, cpocurtis, here at the Nexus.

5 comments

  1. Rolfisalinas
    Rolfisalinas
    • member
    • 1 kudos
    This is just a personal opinion but i think the hip should be a little bit more wide
  2. matteopolo
    matteopolo
    • member
    • 0 kudos
    I have given this image my endorsement.

    Good job. I would love to see this in tiger stripe and OD in the finished mod.
  3. sagittarius22
    sagittarius22
    • premium
    • 982 kudos
    Don"t need Nifskope. Contact me if you want me to fix it.
  4. rausheim
    rausheim
    • BANNED
    • 32 kudos
    If u use Update Face Gen model in FNV, all the headwear using NiTriStripsData will be tilted to the right (aka wrong) ;-).

    This was only used in FO3.

    Just rotate the helmet model in NIFskope.

    Normals are easy to make, at least in Photoshop, where u just hit the "turn into normals" button when exporting as dds.
  5. Gameinator
    Gameinator
    • premium
    • 2 kudos
    The normal map can be fixed by editing the NAME_n.dds and making the alpha map darker, helmet can be fixed in the GECK with the menu item - Character > Update Face Gen Model Availability or in FNV Edit.