Fallout New Vegas
Musta been one BIG critter

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kibblesticks

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What was this creature? And, more importantly, what killed it?

A model I made for the Fallout Mars Project.

9 comments

  1. kibblesticks
    kibblesticks
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    Thanks TrickVein, I'm going to be trying my hand at a lot more organic modelling in the coming weeks so I'll be sure to follow your advice and check out Unwella. Kudos for the help.

    Edit: Apparently I already gave you kudos for something else so I can't give it again. Sorry =]
  2. TrickyVein
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    I use a neat thing called "Unwrella" to get at more organic shapes: http://www.unwrella.com/

    I don't know what program you are using, but a general workflow is to identify segments of the mesh that can be mapped as more or less planar while creating as few of these areas as possible; if you are using a tiled, stock texture then you can hide the seem on areas of the mesh which usually aren't visible. For instance, for each one of the teeth, you can apply cylindrical mapping but hide the seem on the posterior of each tooth. I use 3DS max which gives you the option to define parts of the mesh that you want to unwrap and then "fold" these areas out and relax them to preserve the face's original dimensions and avoid distorting the UV's as much as possible.

    No matter what you do, it is an extremely time consuming and laborious process. If you plan ahead and assign faces on your mesh to different material IDs and understand that some parts of your model are going to be repeated (like the teeth) and should only be unwrapped once, you can save time.

    For a shape as complex and odd as what you have, without importing the object into a program like Zbrush or mudbox and creating you own custom texture for the model, seeming is probably impossible to avoid.
  3. kibblesticks
    kibblesticks
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    Yeah, I basically suck at UV unwrapping anything that isn't a building. If you know of any good tutorials Trickvein, I'd be very grateful.
  4. TrickyVein
    TrickyVein
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    The shape is good, but I can't help but notice the obvious seeming of the texture you are using or your unwrapping of the model's UVs
  5. Shantih
    Shantih
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    Splendid!
  6. kibblesticks
    kibblesticks
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    Thanks GTA, it's going in a jungle eventually, but I thought it made a nice screenshot in the desert.
  7. GTA44
    GTA44
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    That looks amazing. We need more of these kinds of things in the desert, for mods.
  8. kibblesticks
    kibblesticks
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    Cheers Deathclaw! Once I've made the rest of the skeleton I'll let you have it if you like. Goodness knows what skeleton you'd rig it to though =P
  9. DeathclawAlpha
    DeathclawAlpha
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    Whoa, that looks awesome. If I could get something like that for MMWE... Wow. Good job.