Fallout New Vegas
ENB interior bug

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Novitatis

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Hello, Wastelanders!
I play FO3 but i'm using the Enhanced Shader enb from FNV, so i come here to request your assistance and help your Karma! so I have FWE MMM EVE installed, my game is Archieve invalidated, Merge patched, my game is heavily moded and seems that 90% of my mods works fine, but i've been having this black flash enb bug in interior area, with only a few armors or weapons mod, so far there's 2 that does this, Dragonskin tacical armor Mod and Some Katana Mod, do anyone knows a fix for this? or should i just change my enb? Note that this only happens in interior with enb Enabled, and i don't have interior lighting overhaul installed, i have Project reality,

16 comments

  1. Novitatis
    Novitatis
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    After a few tweaking and testing, i find out it's the Bloom of my enb who cause this bug, and yes i have project reality compatible enb, but i don't want to turn off the Bloom, do anyone know another way?
    1. MrDeathKill
      MrDeathKill
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      no it's not Bloom, with bloom on the effect is intensified, stick with the armor..

      i had the same problem in FO3 streetlights, removed a light on a chain and it was gone..

      i just had a look at Willows backpack and selected the knob which i knew triggered this behaviour, and it had a glossiness value of 60.0, so i set that to 5 and it is ok now.

      so you probably want to look again at that armor nif, i guess you did not check all the entries thouroughly.
    2. Novitatis
      Novitatis
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      well the armor has no _g.dds as texture, and i can't locate where the problem is, cause i looked every entries, mostly they has 10 gloss and 1 emi, some have 60 gloss 1 emit, and there's 2 having 80gloss 1 emit, except that there's armor and weapons from other mod having the exact same values too, and they works fine, one of them even have 2 emit, so i don't know what to change, i think i'll just put everything with 1 gloss and 0.5 emit, but will the armor looks weird after that
    3. lphoenix6
      lphoenix6
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      can you please tell me how you reset the glossiness value? I have the same problem with the 'Some Katanas' mod. Im looking in GECK but I cant find the value anywhere.
  2. Novitatis
    Novitatis
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    i checked with Nifskope and the moder have set glossines to 10.000 and emit mult to 1.0, no idea what that means xD , i got to watch some tuto before changing anything.
    1. MrDeathKill
      MrDeathKill
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      wel you know what glossy is don't you ?
      and you also know what emitting is or not ?
      glossy paper reflects light, so glossy is a reflection/shinyness factor, and emittance..well light is emitted from the sun or a lightbulb..need i say more..

      you can undo pretty easy if you change these settings.
      try glossines to 1 and emit mult to 0.5
      change these settings and choose to overwrite.

      see if the textures have _g.dds files and see if there are pure white parts in that, if so. make it darker.
      same for the alpha layer in the normal maps, those are _n.dds files the _n says it's a normal, the _g says it's a glowmap.
      the alpha layer of the normal maps are for specularity in Fallout.

      since it's a lensflare that get's triggered in the ENB, it must get a brightness peak from the armor.
    2. Novitatis
      Novitatis
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      Ok ty, i realise that the more mod i put, the less time i spend in game! I'll try to fix this enb bug
    3. MrDeathKill
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      it's not a ENB bug.

      you say you want to be smart, but you keep repeating that it is a ENB bug, while it is not.
  3. Brigand231
    Brigand231
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    Ok ty, i realise that the more mod i put, the less time i spend in game! I'll try to fix this enb bug

    I think part of the point is that the bug isn't caused by ENB at all.
    1. Fidller
      Fidller
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      Do you have Project reality friendly ENB.....if not.......thats mabey the problem
    2. MrDeathKill
      MrDeathKill
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      no it's not Project Reality, nor is it ENB..

      it is the mod that trigges it, Willows backpack has a knob on it that triggers it too.
  4. MrDeathKill
    MrDeathKill
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    the mod author should probably adress this if he wants his armor to be usable by ENB.
    maybe if you ask nicely he'll look into it.

    probably a screwy value for emittance or glossines in the mesh of the armor

    you can also download nifskope and see in the nif of the armor if the glossines or emittance is set higher then 1
    1. Novitatis
      Novitatis
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      Thanks for reply, i followed Gophers tutorials on youtube to mod my fallout game, and idk how to use nifskope tool, do you have a tutorial for me, so i'll be smart like you?
  5. Novitatis
    Novitatis
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    LenzReflectionIntensityDay=0.0
    LenzReflectionIntensityNight=0.0
    LenzReflectionIntensityInterior=0.0
    Tried this, still bugged!
  6. Brigand231
    Brigand231
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    I don't know what the offending item is, but something has the specularity map set funny, from what I understand.
     
    I believe it might be either a laser pistol or scope.  If a laser pistol, I know I'm using WRP.
    1. Novitatis
      Novitatis
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      For this screen the item who does this is the Dragon skin tactical armor, if i take it off this goes away, but this is by far one of the best armor mod and is well supported by modder as well, so i fell weird having this popular mod bugged with my enb which is popular too lol.