Fallout New Vegas
FAT FAL

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11meister

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Just another quick progress update. I noticed how slender the rifle was looking in game, and after loading up some blueprints and reference images I realised whoever had made the origional mesh (great job by the way) - had underestimated the width of the FAL receiver and magazine. A few hours later and I had it more inline with the real world version. Its barley noticeable in-game, iron sights gives the best comparsion - but I personally think it looks far more proportional now.

As for when this will be released. Its still largely up in the air. If you people want it tomorrow or today, let me know and I'll upload what I have so far - if not, I have a neverending list of things I want to implement. I might even brave the animation editor again after lunch.

In other news I found this today.
So now I'm wondering whether I should make a companion mod for Classic Fallout weapons, or this Lt Albrecht's mod. Both authors havn't been active on the Nexus for a while now, so there's probably equal likelyhoods of gaining their permission. But as Albreschets FAL pack has more variants of the rifle, it might be more effective to update that one, rather than Classic fallout weapons which has only two variants.

10 comments

  1. Brigand231
    Brigand231
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    Funny you should mention LtAlbrecht's mod... You'd never guess who has author permissions on that mod just in case other models or textures were to become available.

    If you seriously want to make alternate assets for it, I can toss them up as an optional download. If I recall correctly, there's been requests for a more realistic looking mount for the scope as well, but I have no idea how to do it.

    I could tentatively grant permission for a companion mod as well, depending on what all you've got in mind to do with it, though that really only pertains to the plugin; looking at the credits makes it seem like additional perms would be required to manipulate the assets. I could try to track down that kind of permission if you'd like.

    Last I talked to LtAlbrecht, he's not so much gone as just busy with higher education and he does pop in from time to time, so would likely respond to PM.
    1. cormell
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      I went to the mod first and saw all the replies by someone whose name ends in 231. This explains it. I haven't used the FN-FAL here, but it's a perennial favorite in many games.
    2. 11meister
      11meister
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      I noticed your name in the comments section Brig xD Just forgot to call you out in the caption.

      As for using the assets from Albrecht's pack - the models I'm using (from Classic Fallout weapons) - look pretty much identical, just without all the paratrooper and surppressed versions. I'm fairly sure that only one FAL model (millenia's I think) - ever really got ported to fallout - hence why several mods all use it.

      As for making a companion mod to LTAlbrech's - look at this way. All I'm intending to do here is overhaul textures - models - sounds and maybe animations (you know how much I suck at those). It'll be more of an addon than a full blown mod.

      I was planning to PM Albrech anyway at some point - just focusing on actually making progress at the moment.
    3. Millenia
      Millenia
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      Pete modeled the FAL, I just textured it.
    4. Brigand231
      Brigand231
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      Cool, I'll do whatever I can to help. If you want me to make introductions I can certainly do that.
    5. 11meister
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      Thought it might be the other way around - pete modelling and you texturing, but both your names were on the original textures so its anyone's guess. As I'm mostly editing whats already there, I've left them included on my versions too.
  2. choochoo1
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    your right, that does look better. out of curiosity, what kind of features do you have in mind? also, unrelated, are you still working on the oblivion rifle?
    1. 11meister
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      My intention with this mod is as a simple fix/patch mod to add a bit of glam to the textures, fix the meshes dimensions a bit - I also animated the bolt so it moves during the reload animation. See here . Other than that, I'm considering new reload and fire sounds, and maybe some unique reload animations if I ever manage to make some that don't look like epileptic spasms

      Oblivion rifle and this are being worked on side by side. This is mostly a project I'm undertaking because I found a FAL in my playthrough and couldn't bring myself to play with it in such an...incomplete state. There should be an Oblivion update before the end of the month - still a lot of things I want to do with that.

      I simply haven't been able to do as much modelling and modding recently because real life has been demanding most of my time. Things are settling down a bit now though.
    2. choochoo1
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      Well, I look foward to seeing the finished product.
  3. FastBlackCat
    FastBlackCat
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