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Hey wastelanders!
This is pretty much ready for release - I was planning to push it out today, but I'm missing one key part:
- A script to add it to the leveled lists without conflicting with other mods.
Been doing some trawling of the forums but can't seem to find a simple explanation of what I need - so any help would be very much appreciated.
If you're just here for the eye candy - please note the position of the weapons folding stock. On the back, it is folded. When equipped it is extended. Yes. It's animated. You may leave all monetary donations to my continued awesomeness - in the empty bottle by the door.
16 comments
short PerksUpdated
Begin Gamemode
if PerksUpdated == 0
AddFormToFormList PerkCowboyWeapons aaFergusonRifle
AddFormToFormList PerkCowboyWeapons aaEileenKnife
AddFormToFormList PerkCowboyWeapons aaCoyoteShotgun
AddFormToFormList PerkCowboyWeapons aaJackRevolver
AddFormToFormList PerkCowboyWeapons aaKurtShotgun
AddFormToFormList PerkCowboyWeapons aaJudgeHatchet
AddFormToFormList PerkCowboyWeapons aaSweetRevenge
AddFormToFormList NVHoldoutWeapons aaEileenKnife
set PerksUpdated to 1
endif
end
Like starkiller said, have it run at load and you're good. If you need more than this, just say so.
And sorry, I don't know how to help you with your problem. No matter what you do, it will probably need a merge patch anyway to work with the other mods. At least that was the only way for me to get several weapon mods working. Some mods replaced vanilla lists, some did not. Even if they did not, the vanilla ones just did not load so I had to put them back in manually ._.
Merging is only needed if a mod edits something another also touches. By using a script that runs once on startup - you can add in content without having conflicting references at load. Thats how the DLC's add content without also requiring an update to the base game files.