Fallout New Vegas
Herp Derp how leveled lists do I

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11meister

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Hey wastelanders!

This is pretty much ready for release - I was planning to push it out today, but I'm missing one key part:
- A script to add it to the leveled lists without conflicting with other mods.

Been doing some trawling of the forums but can't seem to find a simple explanation of what I need - so any help would be very much appreciated.

If you're just here for the eye candy - please note the position of the weapons folding stock. On the back, it is folded. When equipped it is extended. Yes. It's animated. You may leave all monetary donations to my continued awesomeness - in the empty bottle by the door.

16 comments

  1. TragicComic
    TragicComic
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    Eye Candy received!
  2. KITkingslayer
    KITkingslayer
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    Awesome mod by the way.Any chance of getting a mg42 or some lmgs.LMGs never get any love in this game.Perhaps its because a spray and prey bullet hog is not very practical.
  3. Brigand231
    Brigand231
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    Ok, back... Tried to find an example that was "mine" to share....

    short PerksUpdated

    Begin Gamemode

    if PerksUpdated == 0
    AddFormToFormList PerkCowboyWeapons aaFergusonRifle
    AddFormToFormList PerkCowboyWeapons aaEileenKnife
    AddFormToFormList PerkCowboyWeapons aaCoyoteShotgun
    AddFormToFormList PerkCowboyWeapons aaJackRevolver
    AddFormToFormList PerkCowboyWeapons aaKurtShotgun
    AddFormToFormList PerkCowboyWeapons aaJudgeHatchet
    AddFormToFormList PerkCowboyWeapons aaSweetRevenge
    AddFormToFormList NVHoldoutWeapons aaEileenKnife
    set PerksUpdated to 1
    endif

    end


    Like starkiller said, have it run at load and you're good. If you need more than this, just say so.
    1. 11meister
      11meister
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      Thanks Brig - but I had already just gone and looked at one of Mil's mods to figure out what to script.
    2. Brigand231
      Brigand231
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      Glad you got it going.
  4. conn11399
    conn11399
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    That looks amazing. Any chance you will convert his other models?
    1. 11meister
      11meister
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      I'd be willing to ask him - if you guys would like to see them ported over. I only asked about the Mp40, because I saw it compiled for CSS, and shed many a stoic tear as the '40 has been a favorite of mine since I was a kid.
  5. Millenia
    Millenia
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    Raynox's MP40? Cool :v
    1. 11meister
      11meister
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      Isn't it just? He does great work <3
  6. starkiller130
    starkiller130
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    You're lucky this is one of my sleepless nights. Addformtoformlist (weaponid) (formid). Replace weaponid and formid with the id of the weapon and the id of the form respectively. Pick that up from HH.
    1. 11meister
      11meister
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      I know you use Addformtoformlist - but where do I put it? Do I create a new script? - and if so how do I set it to run at load? I'm really pretty spotty at scripting <_<
    2. starkiller130
      starkiller130
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      Make a new quest and quest script with it. To run at load, you just type(like with anything else) begin gamemode.
  7. skyrim2803
    skyrim2803
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    it's so easy to make just send me files and i will do it
  8. Brigand231
    Brigand231
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    I'm heading for bed, but will attempt to give you an answer in the morning if you don't get one by then. Pretty much you just set a variable to check if your script has been run, make a lot of AddFormToFormList statements, then change your variable so it won't run your script again.
  9. 7thNighthawk
    7thNighthawk
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    Oh, that's pretty awesome. An MP40 with folding stock, really neat idea What's written on the side?

    And sorry, I don't know how to help you with your problem. No matter what you do, it will probably need a merge patch anyway to work with the other mods. At least that was the only way for me to get several weapon mods working. Some mods replaced vanilla lists, some did not. Even if they did not, the vanilla ones just did not load so I had to put them back in manually ._.
    1. 11meister
      11meister
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      Arsenal marks. Numbering used to identify either which arsenal it belonged to - when it had last been serviced - or which part belonged on which gun.

      Merging is only needed if a mod edits something another also touches. By using a script that runs once on startup - you can add in content without having conflicting references at load. Thats how the DLC's add content without also requiring an update to the base game files.