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Hurray i just finished(for good!) the thermal meltdown heavy weapon!
Made custom sounds for it(a combination of electric arc welder sound and flamer's flame looping sound) custom projectile basicaly fusing both electric arcs and flame together for an insane fireworks show!
However i had to completly scratch the script i made for the weapon.If it had worked the longer you held the trigger the hotter the weapon becomes eventually causing a small thermo-nuclear reaction(hence the name thermal meltdown) causing your victom to explode into chunky bits and releasing a mini-nukeesque explosion.
Not sure what i did wrong but the explosion would either never trigger,or trigger on every tick the weapon fired,causing nuke explosions at point blank,wich is bad for your health and computer!!
Anyhow Rate and comment!
Hypno-Toad demands it!
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Only pickle is i kinda had to replace the flamer crit effect for it to work since i have no idea how scripting works xD.
If anyone understands how the critical effect scripts work like disintegration,goo and the flamer gas explosion and could help me fix this id appreciate it immensly