Fallout New Vegas
New MeanSonofaBitch Mesh Issue

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hideouscircus

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So I spent some time last night working on a new armor mesh for MeanSonofaBitch.

I used bits of the spine breaker armor, the nightkin leader armor, the shoulders from Marcus' armor and decided to top it off with a NCR MP helmet. Everything works great with the exception of the NCR helmet.

As you can see from the image (pics on the left are from Nifskope and the pic on the right is from the GECK) the helmet lines up perfect in Nifskope, and yet seems to be too high and too far back in the GECK and in game.

I know in the nif data under the NiTriShapeData of a particular branch, there were a set of coordinate like numbers which you could zero out to make sure the mesh pieces you added stayed where they should. There was a two different places the axis coordinates could be found and changed, and there was a process to go about it which I unfortunately don't remember.

Anyone who knows how to get this stupid helmet to line up properly I'd greatly appreciate some pointers!

Cheers!

1 comment

  1. Spart117MC
    Spart117MC
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    I believe it's NiSkinData which is under BSDismemberSkinInstance.