Fallout New Vegas
A Forgotten Road

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Uploaded by

skyline99

About this image

I'm still trying to adjust this so that it'll overall be good in all weather condition but I like this screenshot a lot. The moon plays a nice role in it's mood.

Anyways, if you'd like to know how I got this, pretty much combine the following:

Nevada Skies, Fellout, Imaginator, Cinematech, FNV Shaders Lite and Custom Lighting Overlay.

And go from there. I'm still working on a finalized weather setup but for now, this is it. Maybe I'll post some more if people are interested.

Edit: Also, if you think I should adjust it in any way, increasing contrast, saturation, picking a different palette from FNV Shaders, etc.. feel free to say so.

5 comments

  1. skyline99
    skyline99
    • member
    • 76 kudos
    Thanks for the comments everyone. I'm still fine tuning it, as I'm trying to figure out why something won't work as intended.

    I may put up some pictures of the setup in daylight if anyone's interested. It definitely contrasts the mood of this picture but it looks nice regardless.
  2. frobac
    frobac
    • premium
    • 59 kudos
    I have given this image my endorsement.

    Very atmospheric pic!
  3. Spaceritual
    Spaceritual
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    • 515 kudos
    I have given this image my endorsement.

    Very nice and it does conjure an interesting mood indeed..
  4. fLokii
    fLokii
    • member
    • 424 kudos
    I have given this image my endorsement.

    Don't really have much to add.. I love the lighting and the setup in general looks great. I do like the blue tint, but it could be interesting to see how others look. All in all a very nice setup.
  5. Sarogath
    Sarogath
    • member
    • 10 kudos
    I have given this image my endorsement.

    nicely done.. i've been trying various setups now that make nights ultimatively dark but days eyeblindingly bright...
    i'm now using MGE's Lumenarium in conjucntion with electro-city and f:nv enhanced shaders...
    since u r already using the f:nv enhanced shaders u might wanna try using different palettes for the enb.ini to load to get that maximum of immersion