Nah it only does part of it, and it's all IN darn already. There was just no scripts in the plugin to handle it all. There's a whole lot more too, but I'd have to upload lots of different screenshots to show it all.
A small rundown is:
Varying UI scale (size), individual element enabling/disabling (like oHud), individual element positioning (like oHud), Warning colors, different colors for different elements, alternate tick styles for the HP/AP, alternate combat indicator, on screen limb indicator, several things in the pip-boy have been fixed like the current players effects list, the unlocked skills works now, variable sleep/wait menu hours, a multipage MCM menu to control all of it, etc. DarN had 99% of this already implemented in the XML, I really wonder where he disappeared to...
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A small rundown is:
Varying UI scale (size), individual element enabling/disabling (like oHud), individual element positioning (like oHud), Warning colors, different colors for different elements, alternate tick styles for the HP/AP, alternate combat indicator, on screen limb indicator, several things in the pip-boy have been fixed like the current players effects list, the unlocked skills works now, variable sleep/wait menu hours, a multipage MCM menu to control all of it, etc. DarN had 99% of this already implemented in the XML, I really wonder where he disappeared to...