Super rushed/loose as well as old, just cranked out some procedural textures for an old model to use with SuBNeRoCL's underbarrel launcher pack. Might create a better one at some point but it'll do for now :v
I love your work, but I hate waiting. Normally I can be patient and wait for you to release something because I know it'll be worth the wait, but I almost s#*! my pants when I saw this. PLEASE TELL ME IT COMES OUT SOON
dDo texture generation adds in some measure of damage to the texture, but one of the things it likes to add are these nearly perfect small 45 degree angle scratches that repeat over and over. Mill usually edits them out in his hand passes but on the quick generations like this still has them and it irks the hell out of me. Tindle's Saiga looks like it was thrown against a chainlink fence hundreds of times thanks to it.
I recently lowered brightness to some of the specular maps from Mill because they were to bright and caused the weapon to glow too much in the dark, but I noticed with some of them that they have small white/purple parts that don't get affected by the brightness editor. So I hand painted them with the appropriate color or used the clone function on some to cover them. Is that connected to this dDo text. generator process you mentioned?
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(Just shaking head in wondrous amazement)