I might. It has a lot more smooth, more flowing shapes that right now, I'm not very good with. That's actually what I was originally going to make, but shortly after starting, i figured this would be a better option for now
It's mainly things like proportional difference, but I was going to do it a bit differently. The fallout 3/ New Vegas power armor is fairly thin and not as big and bulky as the original. The one i was going to make would have been sort of a classic/fallout 4 mix, though.
@SuperPCGamer What TraVinh said, but also the helmet is opposite. In F3\NV it's very wide with ugly proportions and wrong visor while in famous renders it's more narrow and have more details. Don't know how you didn't notice this.
Ah sorry, I was only looking at the helmet. I didn't know you meant the whole armor.
I did notice the visor was a bit thinner and the helmet overall was a bit taller but I didn't think it was enough difference to warrant hours in blender.
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What TraVinh said, but also the helmet is opposite. In F3\NV it's very wide with ugly proportions and wrong visor while in famous renders it's more narrow and have more details. Don't know how you didn't notice this.
edit: In the shame pan
I did notice the visor was a bit thinner and the helmet overall was a bit taller but I didn't think it was enough difference to warrant hours in blender.