Lol, this is (basically) the rivet distribution in the original mesh, And there's already so many things different, I'll try my best to keep as much as i can the same
It is my dream to eventually have a suit of armor composed of almost entirely rivets. Of course, I say 'almost' because you obviously need to drill the rivets into a sheet of cardboard in order to hold them all. Then, with said rivet plate, all the known galaxy will tremble before my onslaught!
I usually start with a sort of Mid-Poly, where it's basically the low poly, but no UV maps, no triangulation, and no optimization. From there I save it as 2 files. One is UV mapped, optimized (Etc) to make the Low-Poly. The other is Turbo-smoothed and has all the fine detail added. To me, this is the easiest way of doing it
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Attach ALL the rivets!
And yours too, I guess.
...I'll go sit in the corner now.
But for stuff like this, I will gladly do one that wears heavy armor.Looking good!