Fallout New Vegas
T-60 -ish- High Poly

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TraVinh

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I am finished the helmet, and now am back to work on the body. I know there's no legs yet, but it should be done soon enough. Let me know what you think

17 comments

  1. iris5678910
    iris5678910
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    Can you port it to fallout 4? A Wearable power armor without the need for the frame? Like a set of armor?
  2. Anoxeron
    Anoxeron
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    TraVinh !!! Wicked Cool !!!!! I vaguely remember You stating what modeling program You are using. But for the life of me cannot remember. If it's 3dsMax I could use some serious input concerning import and export. Again, Very NICE !!!!! Take Care, Anoxeron p.s. No Rush and take Your time - Excellent work
    1. TraVinh
      TraVinh
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      I do use 3ds max, and what would you like to know about it, I'll help as much as i cam
    2. Anoxeron
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      Hello TraVinh !!! Gotta few projects I need to finish first but I've done a couple of kinda cool models in the past. The only thing I got very close to getting in game was a thumbtack LOL. Truly Appreciate You and look forward to any assistance and even more checking out Your present and future endevours !!!!! Take Care, Anoxeron
  3. StarkRaven59
    StarkRaven59
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    The first thing that leaps out at me is that those armor pauldrons seem to really inhibit the upward movement of the arms. Suffice to say I don't think that's really your fault, though.
    1. Anoxeron
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      Always the critic LOL
    2. TraVinh
      TraVinh
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      Though it may seem that way, realistically, I don't believe that's the case. I think that's why it's segmented like that, so the two pieces can slide providing more free movement. As far af FNV is concerned, however, the skeleton is not made in such a way and therefore how they are is how they stay, but I definitely agree with you. I didn't reallly have this problem with the original I made (Which, unfortunately got corrupted) but I had to make-do
    3. StarkRaven59
      StarkRaven59
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      Agreed, it shouldn't be too much of a problem in-game, although I'm betting shoulder issues is why power armors have their own behind-the-back grab animations as opposed to over the shoulder with normal armors.

      I'm debating technicalities because I can't find any other fault with the armor, I am no modeler and can't provide criticism on that end. Everything looks good.
  4. Cavalier753
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    Will you be going over it later and adding small details (scratches, dents, etc.) after?
    1. TraVinh
      TraVinh
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      oh, definitely This won't even relate to the real texture, I just made a couple simple materials in Unreal Engine 4 to add a bit of life to it. A plain grey model is kinda boring. But yeah, I will be making actual textures (Multiple variants, actually. Time permitting, of course)
  5. kapricornio
    kapricornio
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    Looks amazing.
  6. sasukekuragari
    sasukekuragari
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    hey sorry have to ask any eta on wasteland armor lol
    1. TraVinh
      TraVinh
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      lol, don't be sorry, I'm the one who hasn't released it. Should be soon, as it will just be a few adjustments to the mesh, then it will be uploaded
  7. Gers
    Gers
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    Looking good!

    Maybe this one will actually be released.
    1. TraVinh
      TraVinh
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      Lol, maybe, who knows XD Nah, I plan to have it out by the end of the month (If I can get it done by then, otherwise, as soon as possible)
  8. zachary888888
    zachary888888
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    Body looks great dude, well done
    1. TraVinh
      TraVinh
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      Thanks