Hey guys, it has been quite long since I commented here.
I've been quite busy in real life, working nearly 60-65 hours while maintaining complicated social life. It is hard to say I will be supporting any of my Fallout 3/NV/TES5 mods. If you are hoping for updates on any of my public mods, it is unlikely to happen...not anytime soon.
However, with Fallout 4 announced, I am planning to create More Perks for Fallout 4, but I cannot promise anything at this point I wish I had plenty of time like I did years ago, but I have priorities in my life.
Also, super thanks to all the donors who supported this mod beyond simply clicking endorsement. I've been struggling financially in last couple months and this has been a great help. I truly appreciate it and if I ever come back to create more quest based mods, these donors will likely show up as badass NPCs and anti-heroes.
Jonathan Silgals Kevin Evers Josh Jones Robert Dotson Linwood Oakes Julian Javier Lopez Pajuelo Jeremiah Simpson Christopher Chu Cheong Björn Falkenbach Stephen White
Autodidact does not work. Turned off Titans of the New West and still not working. I don't have any other mod that modifies power armor, so I'm not sure what the deal is. Kinda sad because I hate doing the brotherhood stuff, and For Auld Lang Syne is tedious for the power armor alone.
sorry in advance if its a stupid question but are the DLC perks in the regular perk lists or would i have to do a fresh save for the DLC's ive already done?
You gotta know the ID for the Deathclaw Friend. Enter Console and click on the Deathclaw to see the ID. If you dismiss him, he should go wait for you at Goodspring Cemetery Commands = Prid (Deathclaw's ID) moveto player
Ranger here, I once again warn everyone here to not use this mod anymore, and to instead use the reimagined version of this mod. This mod was not made with script extenders and is most likely outdated. Besides, there is a fixed version of this mod called "More Perks: Reimagined" which balances out every perk + removes very OP perks. I highly suggest that you instead check that out. With all that said, you may not encounter any bugs while using this mod, which is ok. Use this if you are really stubborn, use Reimagined if you want to play it safe.
Tons of reasons not to use it? Wow! Can you name a few from this ton? VNV claims that it was created without any script extenders and therefore contains many broken perks. Well, I played a lot with this mod and couldn't find a single broken perk. I would like to remind you that the lack of use of a modern script extender does not mean that the mod is bad. For example, everyone uses YUP, but it was also made without any script extender. Have you personally tried this mod or just read that it's bad?
Yeah no, I've have zero issues with this mod so why fix what ain't broken + phorumer makes a good point, saying "this mod has tons of reasons to not use it" isn't good enough you have to actually elaborate
As phorumer states above, the mod was made with no script extenders, which would lead to broken perks. If you do not encounter any of these, thats fine. But there is a reimagined version which rebalances almost every perk and removes some OP ones, would recommend this over the original.
Let me remind you again: almost all of the buggy vanilla perks have been fixed in YUP, which also does not use script extenders. So your argument that all perks without script extenders will be automatically broken doesn't work. Find a better argument not to use this mod than to repeat what you read on VNV. And the Reimagined version is not comparable to this mod because it only restores about 30-40% of the original content.
As far as I remember, there is only one perk that gives you caps three times. This perk is called "Where is my pants". The description of this perk says that you will receive caps, and you do receive them. So technically the perk is not broken as it does what it says in its description (if I remember correctly it always gives you a random amount of caps and other currencies). If we're fans of overbalancing everything, then we might argue that this perk is poorly designed in terms of balancing the game's economy, but technically this perk isn't broken.
Thank you. Not sure why people are complaining about you letting them know that this over a decade old mod has a newer and more user friendly version that is less likely to cause issues.
good mod but sadly it kind of broke my game. One of the perks that make others enemies scared of you and join your side is buggy and i cant even enter the strip before someone becoming hostile with me and coming back to my side. Entering the Gomorrah, the dude that asks you to give weapons just starts running away and youre just stuck. That perk combined with wild wasteland kinda ruined everything
2077 comments
I've been quite busy in real life, working nearly 60-65 hours while maintaining complicated social life. It is hard to say I will be supporting any of my Fallout 3/NV/TES5 mods. If you are hoping for updates on any of my public mods, it is unlikely to happen...not anytime soon.
However, with Fallout 4 announced, I am planning to create More Perks for Fallout 4, but I cannot promise anything at this point I wish I had plenty of time like I did years ago, but I have priorities in my life.
Also, super thanks to all the donors who supported this mod beyond simply clicking endorsement. I've been struggling financially in last couple months and this has been a great help. I truly appreciate it and if I ever come back to create more quest based mods, these donors will likely show up as badass NPCs and anti-heroes.
Jonathan Silgals
Kevin Evers
Josh Jones
Robert Dotson
Linwood Oakes
Julian Javier Lopez Pajuelo
Jeremiah Simpson
Christopher Chu Cheong
Björn Falkenbach
Stephen White
Thanks again guys.
Commands =
Prid (Deathclaw's ID)
moveto player
"no broken perks"
my brother in christ, there is literally a perk that gives you free 20000 caps in early game 3 consecutive times
The companion wheel breaks the AI packages and gets stuck in place and refuses to follow you.
In one of my runs where I used the wheel, it got stuck in Nipton and stands there doing nothing.
In another run I only used the dialog options and works just fine.