Changes the disintegration/gooification effects to stop just before creating those permanent piles.
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Changelogs
Version 1.1
Fixed an issue for some users where disintegration effects weren't remaining on bodies.
Tired of leaving piles of goo and ash that will never disappear all over the wasteland, but don't want to give up your energy weapons? This mod is incredibly simple (it took me longer to write this all and test the thing that it did to actually make it), but has a nice final effect. This a a straight port of my basically unknown Ash and Goo Piles Be Gone for Fallout 3. I changed the name only to make it catchier; it still affects laser and alien disintegration effects as well as goo.
A few mods already existed for Fallout 3 that addressed this problem and currently one has been ported for New Vegas. Mine is just a little different. This stops the laser disintegration, alien disintegration, and gooification effects just short of where they delete the corpse and replace it with an ash/goo pile, but it doesn't prevent the effect from playing entirely. The visual effects still play for a cool death, but the body remains. The end result? Bodies in cells that fully reset (most outside areas) will be entirely removed upon reset (default is three days) just like all normal bodies, because all this does now is apply a visual effect. Bodies in areas that don't reset will just lose their goo/ash visuals after the reset period. The body will remain fully Havok ready, by the way, and gooified bodies will be... gooey.
This doesn't help for areas that don't reset because the body still remains just like the pile would have remained. For areas that do reset though, you're no longer stuck with a permanent ash/goo pile in the game world that will never go away. Also, this won't remove ash/goo piles that were already in the game prior to installing it. This simply prevents more from appearing, which can bloat or corrupt save files, plus have other strange glitches.
The images are from Fallout 3, but I've tested this out and it works identically in New Vegas.