Wearable Ghost People outfits - standalone .esp version
Permissions and credits
Credits and distribution permission
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Do what you like with this, but a credit would be nice. While you're at it, credit Hankofkits for having the original idea.
File credits
Nothing from his mod is used, but Hankofkits inspired me to make my own version.
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PLEASE NOTE THAT THIS MOD IS NO LONGER MAINTAINED OR SUPPORTED. IT WILL REMAIN UP FOR PEOPLE TO DOWNLOAD BUT DON'T EXPECT ME TO READ THE COMMENT THREAD OR REPLY TO PRIVATE MESSAGES REGARDING THIS MOD. CAVEAT EMPTOR.
Description
Requires Dead Money!
Note that Old World Blues includes a proper official hazmat suit without any of the problems associated with trying to use a creature model as wearable armor. I'd strongly advise anyone who enjoyed this mod to get Old World Blues.
Inspired by the original mod by Hankofkits here is a standalone .esp version of the Ghost People suits from Dead Money which doesn't require any futzing around with mesh files.
Two versions are included: a basic one, and one with a permanent Ghost Sight effect for the full on Ghost Person experience. Both also provide +40 radiation resistance.
Known Issues
The Pip-Boy clips into the left sleeve and the right sleeve disappears momentarily when you swing a melee weapon in 1st person.
Installation
This version requires no messing around with FOMM extracting or copying meshes, just unzip in your New Vegas data directory ("C:\Program Files\Steam\steamapps\common\fallout new vegas\Data" on my system) and make sure GhostSuit.esp is checked under "Data Files" in the launcher. Obviously Dead Money should be enabled too.
You can find the suits in a suitcase next to the Goodsprings store, or by the exit gate in the Villa (if you want to use it in the DLC).
History
03/12/2011 v2.1
Conditionalize night vision to the player, so companions can wear the suit without you getting the effect.
03/12/2011 v2.0
Stop using the Choker body slot - so you can equip it with the bomb collar on. Doh!