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tunaisafish

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tunaisafish

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About this mod

Adds Inventory management to some AWOP locations, and patches Sortomatic to recognise \'M\' class Weapons/Apparel as Unique\'s.

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NEWS:
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Version 1.02 released.
Adds weapon, ammo and book displays.

INSTRUCTIONS FOR 1ST INSTALL OR UPGRADE

1/ Save the game with the character OUTSIDE of the home cell.
(Existing container contents should be preserved, but keep this save as a backup anyway)
2/ Close the game and install/upgrade this mod and the main Sotomatic ESM.
[Requires v1.21 or above of main Sortomatic ESM]
3/ Start the game and when you enter the home cell you can enable the display objects from the MSC menu.



Name: Sortomatic for A World Of Pain
Author: tunaisafish
Version: 1.02
Date: 1 Jun 2011
Category: Gameplay Effects and Changes

Many thanks to Dj Mystro for permission to release this mod.

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Description:
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This is a compatibility Patch for the Sortomatic system to recognize the AWOP 'M' class weapons and apparel as unique's.

It also installs the sortomatic system to AWOP locations that were designed for, or have potential for, being used as a player home. This latter part is a work in progress. V1.00 includes one location so far, and if you've played you can probably guess which one. More locations will follow.

The look and loot of the locations will be unchanged from the main "A World Of Pain" (Preview).
If you have already discovered the locations and have content in the containers, your content will be preserved with this patch. No need to start a new game.

I'll add the exact details of what AWOP locations get upgraded to a spoilers.txt file within the download.

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Dependencies:
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A World of Pain by DJ Mystro
Sortomatic
NVSE is required by Sortomatic.

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Installation:
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Copy the esp file to C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data
Remember to enabled it in FOMM or the launcher.

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Load order:
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You only need to worry about this if you are using the esp version of A World of Pain.
In that case, ensure Sortomatic-AWOP.esp loads after.

Otherwise, this file will naturally load after both the esm's it depends on.

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Bugs/Issues:
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Do NOT use version 3.0.19 of FNVEdit's Master Update on this file. Doing so will render this file useless. Thanks to Boge42 & mnemnoch for reporting this issue.

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History:
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1.02 1 Jun 2011 First release with ammo & weapon display (needs Sortomatic v1.21)
1.01 29 Apr 2011 Removed Pulse Gun Prototype (coincides with AWOP v0.7)
1.00 1 Apr 2011 Initial Public Release. (no Joke!)

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Tools Used:
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GECK
FNVEdit

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Contact:
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Please use the Comments section or PM.