About this mod
This is a novice attempt at creating a new player home in Primm located in the abandoned/boarded up Gas Station near the Primm fast travel marker.
- Permissions and credits
0.2b
Carlosjuero
http://newvegasnexus.com/downloads/file.php?id=41636
Update Notes:
A new version of this home has been updated. Version 0.2b adds a bunch of thematic clutter, more containers, and modifies a few containers to comply with some requests.
Change Log:
Version 0.2b
+ Added thematic clutter [old tires, papers, misc junk/clutter]
+ Added a sink and First Aid kit
+ Added a floor safe linked to the terminal on the desk. Password for the terminal is pretty hard to miss ;)
** Modified the following container's FORMID's from default to custom in order to put some "starter" items in the house:
------- Fridge
------- Small Gun Ammo Box
------- Rifle Ammo Box
+ Added a few more "starter" items:
------- A few Dirty Water's and Iguana Bits to the Fridge
------- Pistol and Rifle [10mm and 5.56 respectively] to the corresponding ammo boxes
------- Stimpack & RadAway in the First Aid Kit
------- Misc thematic items like Abraxo Cleaner around the room
------- Misc thematic items like Cigarette Packs and Carton's around the room
------- Squirrel on a Stick on the dining table
Short Description:
This is a novice attempt at creating a new player home in Primm located in the abandoned/boarded up Gas Station near the Primm fast travel marker.
Detailed Description:
This is my first attempt at an actual interactive mod that required building something. I see so many Goodsprings player homes and decided to steer away from that area as my first venture into this part of modding - I picked Primm as it is on the logical quest progression route, and it is underutilized in my opinion.
The home isn't very complex, but it has a place to sleep (2 beds actually, one for you and one for a human companion), a workbench, a fridge, plenty of storage, and a stove that uses the Campfire Recipe script. I have done my best to NavMesh the interior but I am sort of clueless with the intricacies of doing a proper NavMesh. The lighting may also be a bit off - FNV Geck does not like to display lighting properly in the Render window for me, and getting it tweaked right is frustrating. Please let me know if it seems too far off though [and suggestions, constructive ones mind you, are welcome].
I am putting this up here as a Beta version to get some community feedback and improve my design. Keep in mind that Beta means that things may not work as expected [though I hope they do for everyone, I haven't noticed any real problems with it] and that things will change.
There are no overpowered weapons/gear in this home. In fact I made sure to empty every single container... though I did leave a battered old 10mm pistol and a few rounds in the Gun Cabinet.
Features:
* Fully NavMeshed
* Stove that uses the Campfire cooking script
* 2 beds for sleeping
* Labeled storage [no Auto Sorter - just labeled the boxes for people like me who like to stay organized]
* A workbench
* A garbage can that respawns so you can throw away junk and not have it sitting around for eternity.
* Thematic clutter
Future Features:
* Rooftop veranda area
* Cellar with a bare bones armory [no extra gear] and a generator
* More immersive method of obtaining access
* Fast Travel Marker [I don't think it really needs one, it is right next to the Primm main fast travel marker - but I will probably put one in for those who don't want to turn left and walk a few feet]
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Installation Instructions:
* Extract the archive with your preferred extraction program.
* Place the extracted ESP file into your Fallout New Vegas/Data folder and then enable the ESP in either the Launcher Data Files menu or via FOMM.
Upgrade Instructions:
* Just replace the old ESP file with the new version, the name is the same.
*** NOTE: If you are upgrading from an earlier version [0.1b to 0.2b] then it is suggested you remove items stored in modified containers [see Change Log above] to ensure nothing goes missing. Then create a save outside of the house, exit the game, replace the old ESP with the updated one, and continue to play as normal.
Please report any issues with items in containers going missing - it shouldn't be a problem outside of the areas I have outlined but let me know if something goes wrong
Conflicts:
* This mod will conflict with ones that modify the PrimmCentral world cell space [in specific the Novac Gas Station object]
** Mods which make use of the boarded up front door of the gas station will conflict with the door for this mod. You will have to pick and choose which mod you would rather have running - I neither have the inclination, nor time, to go and test this mod with every single mod that might touch that particular location. I will, however, work with folks to try and make this mod as conflict free as possible [within reason].
All resources used are Vanilla FO:NV
BOSS User List Load Order data
BOSS users can add the following lines of text to their Data\BOSS\userlist.txt file to place this mod into a "proper" sort order grouping. This helps with BOSS sorting and should assist in keeping possible conflicts lower.
Text follows:
ADD: PrimmHome-ConvertedGasStation.esp
BOTTOM: Places
APPEND: ? Player home in Primm.
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Feedback is appreciated as are bug reports. If you post about a bug/issue please include your full load order and as much detail as possible in the description of the problem.