It adds four halberds, namely:
- the Chinese Ji. Well, one of the many models of Ji. Particularly, it's the double-bladed model and obviously the later steel model, not the Bronze Age combination of spear and dagger-axe. It was a very versatile weapon, allowing a variety of stabbing, hacking and hooking attacks, and is depicted as used by both infantry and cavalry.
- the Poleaxe, a rather iconic example of European medieval halberd. Well, one of the many, many, many models of halberds that were in use in different times and places. It's furthermore a plain infantryman's tool, not the ceremonial or palace guard models with intricate decorations on the blade. For the back, I gave it a nasty bladed fluke.
- the Pole-Cleaver, a.k.a., Voulge. It's probably easier to recognize as a variant of the "Qunari Halberd" of Dragon Age 2, but it's actually a real weapon. Attaching a wide cleaver blade to the side of a pole was how the historical Voulge was born. It's the weapon that eventually evolved into the Swiss Voulge, a.k.a., Halberd. Specifically, because of the "hooks" at the back, this one is classified as a Voulge-Guisarme.
- the Saxon Voulge, i.e., a more typical example of a voulge, based on a mid-16'th century Saxon design. "Saxon" here meaning Saxony in Germany, not the guys that got beat up at Hastings. This particular example dispenses with most of the extra tips, flukes and so on, and is just a big blade on a stick. It's somewhat similar to the bardiche or Lochaber axe.
It also adds two battleaxes, which is to say, big-ass double-headed axes on a pole:
- Battleaxe 1: It's basically the Poleaxe, without the back fluke, and with a second identical blade towards the back.
- Battleaxe 2: It's basically the Pole-Cleaver a.k.a. Voulge, without the back fluke, and with a second identical blade towards the back.
Note 1: I gave them a pole that's shorter than the real thing, because you do have to swing them in cramped corridors.
Note 2: They are very powerful, but not much more so than existing endgame weapons, and they need 100 skill for the full damage and accuracy. I.e., they start somewhat less powerful and "grow" with you as you level up and increase your skill. But I know that everyone has different balance ideas, and plays with different balance mods, so if you disagree with my values, please just open the mod in the GECK or FOMM and replace the damage value with whatever you like. It's easier than it sounds.
Note 3: I really hate the idea of running around with rusty weapons, so they're not rusty. I did make them very dirty, though, if that helps. But, see the modding comments below, it's designed to allow one to just swap in any other material texture instead, so you can make it look as rusty or tarnished as you wish.
RETEXTURING AND MODDING
If you don't like my textures, the easiest thing to do is change them for yourself. The easiest (though not necessarily best) way is to take advantage of the fact that the pieces have separate textures, and simply replace the JiBlade.dds (or the handle) with whatever metal texture you prefer. For example if you want excessively rusty iron blade or shiny brushed steel or whatever, just replace that texture and there you go. You don't even have to follow the blade shape: any photo of a metal surface will do, as long as the size is a power of 2 (128, 256, 512, 1024, 2048, 4096.)
Likewise the mesh pieces are really distinct meshes, somewhat like in the old NWN2. Actually even more so: it's really a collection of several component pieces, to allow for example easy conversion to, say, a single bladed model even by someone who has no experience with mesh editing. You only need to do some copying and pasting nodes in NifSkope for that. It's easier than it sounds.
Basically, it's made to be modder friendly. Even for people who haven't modded before.
HOW TO GET IT
I gave them to Chet in Goodsprings. You can buy one there whenever you have the money.
HOW TO INSTALL IT
Extract the archive, with directories, in your "fallout new vegas\Data" folder. Select it in the list of plugin files in the launcher.
HOW TO UNINSTALL IT
Delete the .esp file from your Data directory.
Delete the MHalberds directory in both the Meshes and Textures directories.
CONFLICTS
It shouldn't conflict with anything.
LICENSE
I release this into the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.
VERSION HISTORY
1.06:
Retrofitted the dirtier textures from my Skyrim mod
Made them less shiny, again, like the Skyrim ones. Especially the pole is now no longer looking like it's lackquered
Back-ported the Saxon Voulge from the Skyrim version
1.05:
Redone the axe heads so no there's no more screwy bright line along the back.
Shifted all except the Ji some 3 inches forward, i.e., no you hold them 3 inches closer to the back end of the pole.
1.04:
Tweaked the pole-cleaver mesh a bit for better lighting
Added the two battle-axes, for people who want a big-ass two-hander axe instead of a halberd
1.03:
Added the pole-cleaver
1.02:
Fixed the normals around the poleaxe head, no longer looks blunt
Changed the poleaxe's fluke a bit, no longer looks scythe-sized
1.01:
Added the poleaxe
1.0:
First NV Release