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Author notes
Ask me and the NVB2 author for permission to use this please
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Changelogs
Version 1.1
Audio marker fixes (FNV ambience music)
Fixed a missing quest marker target for Promethius in the Be More than Men quest
Fixed a missing quest marker target for Jacob Powers in the Revanche quest
Fixed placed references to be persistent quest items when used by scripting
Minor fixes to a few weapons (sounds mostly)
Fixed faction reaction errors
Fixed 3 packages having invalid flags marked
Fixed a few dialogue texts (see screenshots for details)
Repositioned some placed references
Fixed the "Deal with Red Kelly." objective not displaying and was missing a quest marker target in the "A Man Who Says No" Quest
Fixed 3 holodisk tapes missing icons
Fixed Kikuchi so he sells more then just food
Playable weapons added to proper Form Lists through scripting (perks, repair lists, etc)
Fixed 2 Larry Scull Dialogues involving triggering Justice Delayed quest, sometimes it fails but not anymore
Fixed Ethan to recognize you have the Polly note
Fixed Dialogues with Doc Friday so the "Lets Trade Equipment" only shows when he's hired
Fixed 2 hollow bugs in Aaron Flaggs cave
This mod contains many fixes to the popular New Vegas Bounties II mod. While I was merging/integrating NVB2 into NVEC, I made separate esps for this occasion. Sorry to say that the fixes for NVB1 are lost and only contained in NVEC. Keep in mind this mod contains fixes ONLY and I took out the minimal changes that are included into NVEC and also a couple fixes I couldn't include since it would require tampering with the NVB2 esp itself. Enjoy
This is obviously included in NVEC so do not run this with it.
NO DLC VERSION REQUIREMENTS: FalloutNV.esm NewVegasBountiesII.esp
DLC VERSION REQUIREMENTS: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm NewVegasBountiesII.esp
LOAD ORDER: Place anywhere after NewVegasBountiesII.esp
FIXES FOR V1.3:
Audio marker fixes (FNV ambience music)
Fixed a missing quest marker target for Promethius in the Be More than Men quest
Fixed a missing quest marker target for Jacob Powers in the Revanche quest
Fixed placed references to be persistent quest items when used by scripting
Minor fixes to a few weapons (sounds mostly)
Fixed faction reaction errors
Fixed 3 packages having invalid flags marked
Fixed a few dialogue texts (see screenshots for details)
Repositioned some placed references
Fixed the "Deal with Red Kelly." objective not displaying and was missing a quest marker target in the "A Man Who Says No" Quest
Fixed 3 holodisk tapes missing icons
Fixed Kikuchi so he sells more then just food
Playable weapons added to proper Form Lists through scripting (perks, repair lists, etc)
Fixed 2 Larry Scull Dialogues involving triggering Justice Delayed quest, sometimes it fails but not anymore
Fixed Ethan to recognize you have the Polly note
Fixed Dialogues with Doc Friday so the "Lets Trade Equipment" only shows when he's hired