File information

Last updated

Original upload

Created by

CGRawchampion

Uploaded by

CGRawchampion

Virus scan

Safe to use

Tags for this mod

52 comments

  1. jeffersoncalva
    jeffersoncalva
    • member
    • 5 kudos
    apologize you could help me with the id codes of the munition that use the guns that the mod brings please
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      I do not know them off-hand; all the ammos are added from DLCs, not my mod
  2. deathsite799
    deathsite799
    • member
    • 0 kudos
    Dude you did an exceptional job with this mod the the everything about it so far is just awesome it sounds so good I just shoot it just to hear the sound even with the suppressor on it still has the sound of a deagles power love the mod nice work.
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      hey deathsite, glad you like it
  3. Dragunkod
    Dragunkod
    • member
    • 0 kudos
    Just wondering. it says the desert eagles have one mod and it is a 12.7mm silencer. does that mean that you remake/rename the vanilla silencer or did you make it so the deagle can be modded with the vanilla 12.7mm silencer.
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      They use the vanilla one
  4. Shadow1848
    Shadow1848
    • member
    • 0 kudos
    Absolutely wonderful mod, this thing is a real cannon! I've been hoping for a Desert Eagle in vanilla Fallout for some time but this mod is an excellent way to add one... I'm personally curious as to how you managed to get the revolver recoil animation to work with the animated slide, every other version of a Desert Eagle mod I've found only allows you to have one or the other, but it works beautifully. 10/10 excellent mod!
    Also, to anyone looking for one, I couldn't find one at any vendors either but some NCR Rangers spawn with one. I just console commanded a Deathclaw in and let him murder the Ranger so I could loot it off the body cause I'm evil like that.
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      LOl, poor ranger. For vendors though, you'll probably need to follow procedures to reset their inventories before the guns show up.
  5. MyWordIsGray
    MyWordIsGray
    • member
    • 0 kudos
    So far I've looked for a couple real hours have 2000+ rounds, and no Deagle. I'm level 50 and just can't find anyone who'll sell it.
    1. Brigand231
      Brigand231
      • premium
      • 360 kudos
      If this mod directly writes to vendor lists and you have another mod installed that does the same there would be a conflict and whichever loads last would take precedence. You might want to load up your load order in FNVEdit and see if that's the case. If it is, you can simply shift load orders and reset vendor inventories [as the mod description suggests] or create a quick compatibility path for yourself.
    2. MyWordIsGray
      MyWordIsGray
      • member
      • 0 kudos
      Wouldn't I not be able to buy ammo if that were the case?
    3. MyWordIsGray
      MyWordIsGray
      • member
      • 0 kudos
      And I got it. Didn't change any order, just bad luck I suppose.
    4. Brigand231
      Brigand231
      • premium
      • 360 kudos
      Awesome, glad it worked out for you.
  6. mastermodplayer
    mastermodplayer
    • member
    • 0 kudos
    hey rawchampion I need to know is there an id for the ammunition becase I can not find ammo for it I was looking for hours ty
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      there is. I don't have my files though to check. Do you have FNVEdit?
    2. mastermodplayer
      mastermodplayer
      • member
      • 0 kudos
      im not sure
    3. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      did you ever resolve this?
  7. Fidller
    Fidller
    • BANNED
    • 11 kudos
    It looks awsome....but i have the Engraved Deagle and i barely use that XD....still.....if you can make more Deagle's with other skins this can be mod of the month
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      That was my plan but I couldn't come up with anything that made me go "ahhh-ha!" so if you have suggestions please do tell.
    2. Godzillafan93
      Godzillafan93
      • member
      • 4 kudos
      A BoS and NCR themed version would make sense; it's the only kinetic weapon I can see the BoS using other than the Gauss rifles, and the NCR would want a weapon that can defeat powered armor and not be the size of a freaking sniper rifle (maybe a carbine version with a stock and the longer barrel from Resident Evil 2 as well?). Maybe you come across one if you chose to gun down those mercenaries outside Jacobstown with some "PMC" style after market add-ons (like scope rings or an LAM). Or maybe a tarnished, rusty one in Vault 3, called something like "Pre-War Magnum" or something more unique.
    3. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      Not bad idea, I may take that up...or even ridiculous ammo type like plasma round or pulse round or something.
    4. deathdealer32
      deathdealer32
      • premium
      • 1 kudos
      how about more variations for earlier in the game? you could add the other calibers the deagle's chambered in(.44 mag, .357 mag, .440 cor-bon, .41 mag, and .357/44 B&) as well as the Jericho 941 "Baby Eagle"(also made by IMI, chambered in 9mm, .40S&W, .41AE, and .45 ACP[could use Honest Hearts .45 ammo?]) and the IMI Micro Desert Eagle chambered in .380 ACP
  8. douglsad
    douglsad
    • member
    • 0 kudos
    Well they are nice but how about making some sort of craftable ammo for these guns? set the requirements fairly high yes, but please add.
  9. jtnacho
    jtnacho
    • member
    • 0 kudos
    My only complaint about this mod is that you made it use a added ammo type instead of the in-game 12.7 (which is pretty much .50) or .50bmg that is in the game, also would be real easy to add the varients that are in .44 and .357 ( I actually did this, lowered damage on them of course, but even with the damage cut to a forth I was able to waltz up the north route in my skivvies with no issue) It is a very nice mod otherwise, although you may want to check the sounds attached to it, there is what sounds like a shell casing hitting something at the end of the firing sound.
    1. Godzillafan93
      Godzillafan93
      • member
      • 4 kudos
      .50 BMG and .50 AE are not the same cartridge; neither is 12.7mm. The real 12.7mm is .50 BMG in metric (similar to how 10mm Auto is the same as .40 Smith and Wesson). You can't fit a .50BMG round in any Desert Eagle; the magazine isn't long enough. A .50AE revolver (or really any .50 cal revolver, like the S&W M500) can fit a ,50 BMG in the cylinder, but it won't be able to swing closed because it's too long. Not sure how the 12.7mm handguns work in this game (assume they use a cut down .50 BMG but not sure); if anything I applaud him for putting in the correct ammo. .50 Action Express in reality is an extremely rare and expensive cartridge for an extremely rare and expensive guwn. He did a good job replicating that.
    2. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      @Godzillafan93
      Well I try. hahaha
  10. Arbiter1742
    Arbiter1742
    • member
    • 0 kudos
    I've got the pistols, but I couldn't swap the ammo to the non-incendiary AE rounds, as I couldn't find any incendiary ones. I've got all the files installed. Did I do something wrong?
    1. CGRawchampion
      CGRawchampion
      • premium
      • 32 kudos
      Do you have both ammo-types or just one?