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Author notes
Do as you will with this mod. However, you must get permission from the mod authors for the custom assets that are or will be included in this mod.
File credits
Chad95 for his t-55 tank resource.
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Changelogs
Version 1.66
Added four new troop variants
Imperial Commando
Imperial Knight
Imperial Special Operations
Imperial Secret Police
Version 1.65
New menu system added to give orders to your soldiers. Simply talk to them to activate it.
Added new factory to Goodsprings.
Added the space center to Nellis. Will appear once activated through Novac policy 02.
Version 1.60
Added a short tutorial quest for people who couldn't find the bunker.
Version 1.57
Fixed Primm terminal policy bug.
Version 1.56
Added correct esp file and some minor bug fixes.
Version 1.55
Fixed a bug in the ITC investment scripts.
Added a terminal to convert goldbars to caps and back again in the bunker.
Added a rudimentary means to keep a record your investments.
Added four new troop variants
Imperial Knight
Imperial Commando
Imperial Special Operations
Imperial Secret Police
Version 1.5
Tanks! Courtesy of Chad95.
Imperial history terminal added to the bunker. It describes how New Vegas degraded from an anarcho caplitaist state to an imperialist nightmare.
Version 1.4
Added diplomacy, public policy, and investment terminals to the command bunker.
Added a new office tower east of the sasparilla botting plant.
Version 1.3
Added the Imperial Executive Bunker near the L38 which will serve as the center for new features such as diplomacy scripts.
Moved entrances to Imperial Insatllation01 to the tower near the strip entrance in freeside and inside the armory of the imperial executive bunker
Added ITC guards
Version 1.2
Added new interiors to factories in North Freeside
Added worker npc's
Added imperial citizen npc's
Version 1.1
Fixed AI Bug
Added profit script
Added scripts allowing you to recruit soldiers for 500 to 3000 caps depending on unit type
added new structures
added one new interior (will be improved later)
Version
Added the diplomacy and public policy scripts allowing the player to decide how to run the Empire.
Added investment scripts allwoing the player to build up the Empire's economy.
Added a new office tower located west just beyond the New Vegas Wall, near the big Imperial factory.
This is a personal mod that I've had in the works for a while now and I decided to upload it just for the heck of it.
Description
After killing Mr. House and seizing control of New Vegas, I never got the feeling of really being in charge of New Vegas. Sure the wildcard quests had you forming alliances and making preparations to kick the NCR and Legion out of the Mojave, but that's only part one of regime change for dummies. This mod aims at making New Vegas feel like a conquered yet still contested land ruled by the player.
Note that this mod is not triggered by any actions you take in game. Its fully active once you install it.
More features and bug fixes will come but not for awhile.
Features: -Army of Lobotomites patroling the Mojave wishing for a nuclear winter. -New structures added to the strip and freeside. -Factories in North Freeside now have interiors. -Worker and citizen npc's now present throughout the strip and freeside. -Outposts set up in Goodsprings, Goodsprings Source, Primm, Grub-n-Gulp, Novac, and Sloan. -Nine telescreens, activate them to read some nonsense. -Collect profits from your Empire. -Pay to train new imperial soldiers who will follow you into battle.