About this mod
This mod allows to stun and tie up NPCs. An optional plugin increases the arsenal of non-lethal weapons and restraints.
- Requirements
- Permissions and credits
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Translations
- Changelogs
This mod requires additional models and animations, which I lack the experience and skills to create. If you have experience creating models or animations for New Vegas, and would like to contribute to this mod, please send me a message.
Preamble
I can still remember my very first Fallout experience from many years ago. I was on my first playthrough of Fallout 1, and I was fighting someone in Shady Sands (the first location I visited).
Through luck, I have managed to knock them unconscious near the obelisk. I also happened to have a rope in my inventory (the one you're supposed to use in Vault 15). My very first instinct was to approach the incapacitated opponent and use the rope on him for a non-lethal takedown. However, no matter how hard I tried, it was simply not possible to use rope on an unconscious person to tie the person up, and I was forced to kill him.
Four Fallout games later, we still have the means to render NPCs unconscious, and we still have the items to tie them up (no rope in New Vegas, but there is duct tape), but we still can't do it. I could no longer idly stand by and watch the injustice continue, so I have done what is only right - created a mod that allows to tie up unconscious NPCs. Non-lethal playthroughs have just been made a whole lot easier.
Mod Features
- Stun and Tie Up NPCs!
- Don't Stun and Still Tie Up NPCs!
- Interact with tied NPCs!
- Corpses no longer have a monopoly on being dragged!
- Tie both the hands and the legs of NPCs!
- Non-lethal playthroughs!
- Knock out opponents through unarmed combat!
- Companions employ non-lethality too!
- NPCs realistically react when their allies are tied!
Plugin Features
The optional plugin adds new weapons to render NPCs unconscious. It's optional because you can use the vanilla fatigue-damaging weapons, or weapons from other mods, and still enjoy the main functionality of STUN - which is tying NPCs up. But, if you want to have a bigger arsenal of balanced non-lethal weaponry, read below about what this plugin brings!
- Rope and Handcuffs!
- Tranquilizer Darts!
- Knock out NPCs by manually injecting them with Tranquilizer Darts!
- More Empty Syringes!
- Tranquilizer Bow!
- Tranquilizer Pistol!
- Tranquilizer Rifle!
- Gas Grenades and Gas Mines!
- Stun Grenades!
- Glue Mines!
- Stun Prod!
- Stun Energy Cell!
- Stun Gun!
- Sonic Recharger!
- Sleeper!
Installation
There are two available installation methods: automated (requires Fallout Mod Manager or Nexus Mod Manager) and manual.
Automated Install
1. Start FOMM and click on "Package Manager".
2. In the top-right button menu, click on "Add FOMod" and select the zip file you downloaded.
3. "Stun & Tie Up NPCs" will now appear in the list. Select it and click "Activate". If you are prompted to overwrite anything, click "Yes to All".
4. If you don't want new non-lethal weapons to be added, uncheck "STUN.esp" in FOMM.
Manual Install
1. Extract the contents of the downloaded zip file to the "Data" folder of your Fallout: New Vegas installation directory. For example: C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data\
2. Start the game launcher, click "Data Files", and enable the "STUN.esm" file.
3. If you would also like new non-lethal weapons to be added to the game, enable the "STUN.esp" file.
Uninstallation
Pick which method you are going to use for uninstall based on how you installed it.
Automated Uninstall
1. Start FOMM and click on "Package Manager".
2. Select "Stun & Tie Up NPCs" in the list and click "Deactivate".
Manual Uninstall
Delete the files and folders associated with the mod (see the list inside the archive).
NVSE Features
STUN doesn't require NVSE, but, if you have NVSE installed, you will have access to additional features. These features currently are:
- You can drag unconscious and tied NPCs with the Grab key. Without NVSE, you have to activate dragging by interacting with the NPC.
- Companions will switch to the non-lethal mode when the player uses non-lethal ammo (e.g. Stun Energy Cells in a Laser Pistol). Without NVSE, companions will only equip non-lethal weapons when the player equips a non-lethal weapon.
Lutana NVSE Plugin Features
The Lutana NVSE Plugin enhances the capabilities of STUN further, while still not being required. If you install this plugin, you get access to:
- You can drag unconscious and tied NPCs with the right thumbstick, if you are using an Xbox 360 Controller.
- Companions will pick non-lethal weapons based on their selected combat style - melee weapons if they are ordered to use melee, and ranged weapons if they are ordered to use ranged.
MCM Features
MCM enables a number configurable options for STUN, which you can modify in order to tailor the experience with the mod to your liking. The currently available options are:
- Whether you stop sneaking when tying up an NPC (On, Off, In Hardcore mode).
- Whether there's a chance to fail at subduing an NPC (On, Off, In Hardcore mode).
- Whether your unarmed damage is non-lethal (On, Off, During the Pacifist challenge).
- Whether your companions should use non-lethal weapons when you do (On, Off).
Incompatibilities
Some mods adding idle animations may be conflicting with STUN. In order to resolve such conflict, download this plugin and place it at the bottom of the FOMM's load order (below all other mods).
If you are a mod author adding idle animations to the game, please remove any modifications to "KnockedDownIdles" from your mod (can be done with FNVEdit), otherwise your mod may be causing incompatibilities with other animation mods like STUN. Read this thread for more info.
STUN modifies the following vanilla items, which may or may not lead to incompatibility with mods that also modify them: Duct Tape, Stimpak, Super Stimpak, Med-X.
Known Issues
- Companions can't use alternative non-lethal ammo (Overdose Tranquilizer Darts).
Upcoming Release
TBA
Version History
v0.6 (2015-08-25)
Mod:
- Leather Belt (vanilla item) is now a fully functional type of restraints.
- 4 configurable mod options are now available through MCM.
- Paralysed NPCs can now be tied.
- If you have no restraints in your inventory, you should no longer be offered the option to tie NPCs up.
- Fixed the bug that could prevent NPCs from being dragged.
- New Weapon: Sleeper. Obtainable through crafting
v0.5 (2015-02-09)
Mod:
- Player companions will now use non-lethal weapons when the player does.
- Player companions will no longer untie NPCs.
- It's now possible to tie the legs of NPCs.
- Tied NPCs with untied legs will attempt to flee.
- It's only possible to drag and search tied NPCs if their legs are tied.
- Added a new animation for tying and untying NPCs.
- The Pacifist perk makes unarmed attacks deal fatigue damage instead of health damage.
- It's now possible to fast travel while around tied NPCs.
- It's now possible to replace tape gags with gags from other mods.
- It's now possible to drag NPCs with the right stick of an Xbox 360 Controller (requires Lutana NVSE Plugin).
- Restraints are now armors instead of animation objects, allowing them to persist after death and outside of animations.
- Backpacks are removed from tied NPCs to prevent their arms from clipping.
- New Weapon: Sonic Recharger. Obtainable from Gun Runners.
v0.4.1 (2014-12-23)
Mod:
- Fixed the bug that prevented talking to NPCs.
v0.4 (2014-12-15)
Mod:
- NPCs can now untie their allies.
- NPCs become alert if they see tied allies.
- It's now possible to drag unconscious and tied NPCs.
- Added tape gags. Now you can see why tied NPCs don't talk much!
- World model and pipboy icon added for Rope and Handcuffs. Pipboy icon added for Duct Tape.
- Rope and Handcuffs are dropped to the ground when an NPC is untied (by player or another NPC).
- Added sound effects for the tying process.
- Having the "Pacifist" perk now grants a small fatigue damage bonus.
- Removed the "Playable" flag from unplayable perks.
- Reduced the time during which tied NPCs reset their pose when changing zones, making it a non-issue.
- Tied NPCs will now only use a sitting pose when they are sitting on an actual chair.
- It's now possible to knock out NPCs by manually injecting them with Tranquilizer Darts.
- Consuming Stimpaks, Super Stimpaks or Med-X has a 50% chance of adding an Empty Syringe to the inventory.
- Tranquilizer Darts have a 25% chance to turn into intact Empty Syringes when hitting a target.
- New Weapon: Stun Gun. Can be purchased from Gun Runners, or crafted from a Laser Pistol.
- New Weapon: Tranquilizer Pistol. Can be purchased from Gun Runners or other handgun vendors.
- New Weapon: Tranquilizer Rifle. Can only be purchased from Gun Runners.
- New Weapon: Glue Mine. Can only be crafted, similar to Bottlecap Mine.
- Renamed "Tranquilizer Gun" to "Tranquilizer Bow" to avoid confusion with Tranquilizer Pistol.
- New textures for: Tranquilizer Bow, Gas Mine, Gas Grenade, Stun Prod.
v0.3 (2014-11-30)
Mod:
- Fallout 3 compatibility.
- Added an achievement for completing the game without killing anyone.
- Added a placeholder restraint model to indicate tied hands.
- Added a couple more randomized poses.
- Fixed the annoying bug that caused tied up animations to not work (requires this plugin).
- New ammo: Stun Energy Cell. Obtainable through crafting (same recipe as Max Charge Energy Cell), these cells allow a number of one-handed energy weapons to inflict fatigue damage.
- Reset the inventories of Chet and Gun Runners on the mod's first activation, which allows buying STUN items without waiting 72 in-game hours.
- Decreased the vendor rarity of: Tranquilizer Darts, Stun Grenades, Handcuffs.
- Stun Grenade: slightly increased fatigue damage and reduced price.
- Gas Grenade and Gas Mine: slightly increased range.
- Fixed the Gas Mine name for the workbench.
v0.2 (2014-11-22)
Mod:
- Untied NPCs will no longer angrily stare instead of attacking.
- Killed tied NPCs now remain bound (although the dying animations may not always reflect that) and can be untied after death.
- Renamed "Loot" to "Search" in order to mimic the default corpse-looting option.
- New pipboy icon for the "Nabber" perk.
- You can now choose which item to use for tying up an NPC: duct tape, rope or handcuffs (provided you activated the plugin adding rope and handcuffs, and have them in your inventory).
- Tying up an NPC now takes: 2 seconds with handcuffs, 3 seconds with duct tape, 4 seconds with rope.
- Modifications to the subdue chance calculation in Hardcore mode. Subdue chance is decreased if: the target is in combat, the target is alert. Subdue chance is increased if: the target is sleeping, you use handcuffs, you use duct tape.
- New item: Rope. It can be found in the same containers that contain duct tape, and sold by the same vendors. Unlike duct tape, rope is reusable, i.e. you get it back after untying an NPC.
- New item: Handcuffs. More lightweight and efficient than both tape and rope, this pre-war police tool can only be purchased from Gun Runners. Handcuffs are reusable.
v0.1 (2014-11-19)
Mod:
- The titular ability to tie up unconscious NPCs.
- The ability to loot and untie tied NPCs.
- New perk "Nabber", which enables tying up conscious NPCs by sneaking up on them.
- 4 different tied poses.
- New weapons and ammo: Tranquilizer Gun, Tranquilizer Dart (+ Overdose version), Gas Grenade, Gas Mine, Stun Prod, Stun Grenade.
- New recipes for crafting the above items (except Stun Grenade).
- New recipes for breaking syringe-based items (Stimpaks, Med-X, Tranquilizer Darts) down to empty syringes.
Contributors
- Cogneter - design, scripting, poses, animations.
- Cruzifixio - art, textures.
- KiCHo666 - models.
- LostRider - poses.
Credits
- LostRider for his "Slave In Pose" bondage mod, which served as an inspiration for me, as well as the source of the initial poses.
- Mavia for her dialogue accessible version of "Slave in Pose", which also served as a tutorial on NPC incapacitation for me.
- igli for his "Slavery simple" mod, where I got the ideas of interacting with unconscious NPCs and using tranquilizer ammo.
- ZaZ for his slave shackles models from "Sexout ZAZ", used as placeholders for restraint models.
- NVSE Team and Lutana for their great work on NVSE and one of its plugins respectively.
- Bethesda Softworks and Obsidian Entertainment for bringing Fallout to 3D.
- Everyone who submits bugreports and leaves feedback. Thanks guys!
STUN-based Mods
STUN - Fallout 3 Edition
STUN - Cheat Plugin
Postscript
If you like this mod, please comment and endorse. Your support and feedback are what motivates me to continue the development.