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LunaxTec

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LunaxTec

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About this mod

This mod adds a small bunker designed to have a futuristic, maybe even tron-like design. It uses many glowing objects and may or may not look good with visual mods like enb.

It is companion friendly and has some idle markers in the living area.

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Fallout New Vegas:

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FutureTec Personal Bunker
Version: 1.0
Date: 6-22-2015
Author: LunaxTec
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1. DESCRIPTION
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This mod adds a small bunker designed to have a futuristic, maybe even tron-like design. It uses many glowing objects and may or may not look good with visual mods like enb.

It is companion friendly and has some idle markers in the living area.

The Quick Access Version (FTBunkerQA.ESP) puts the keycards in a safe in Morning Star Cavern with a weak lock.
The Full Version (FTBunkerQUEST.ESP) adds a short quest to retrieve the keys. You don't have to kill any of the NPCs you can conversate with. None of them are looking for a fight.

DO NOT run both versions at once unless you like seeing New Vegas sh*t itself.

To use the Autodoc put Microfusion Cells in the Power Box. It uses 5 per healing and will fix crippled limbs, remove rads and addictions. If you feel it is too OP just don't use it. It does start with 5 so you can test it.

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2. Requirements
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- Fallout New Vegas
- Old World Blues

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3. Misc Info
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I have thoroughly tested this and found no bugs, but let me know if I missed any and I'll fix them ASAP.

I know the face/body mismatch can be fixed by making them into ESMs, but when I did this the terrain around the bunker messed up.

Not being able to fast travel to Morning Star Cavern or the bunker to save the ranger is not a bug, it's a storytelling decision of sorts.

I might expand this later, I have a few ideas, but I'm not sure if I want to do them yet.

You shouldn't get FPS drops from this, but if you do I apologize, my computer is crap and it ran fine for me. :/

I know it isn't huge, but its a lot of work placing all the glowy bits and I have little patience when it comes to mapping in the GECK.
Also, in the entry area, companions have a small chance of strange behavior for reasons I'm unsure, but they shouldn't get stuck (Niner didn't).

You can use this mod as a resource if you want and I hope you enjoy.