You have my permission to do whatever you want with this mod as long as you credit Paladin555 as the original creator, and me as the creator of this mod. I would appreciate if you PMed me about it though.
File credits
Paladin555: Original mod. darkside: Testing and much appreciated feedback. MonoAccipiter: Continued development from version 1.1 and onwards, fixing tons of navmeshes and other issues still present in the original.
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Changelogs
Version 1.5
Forwarded changes from Navmesh Fixes and Improvements in several areas
Fixed, redesigned or made new navmeshes for over 50 locations
Fixed 26 instances of references attached to the wrong cell
Edited some mountains at [-29, 27](Above Jacobstown) Edited some asphalt chunks at [-11, 19](Cook-Cook's lair) Edited some car hulks at [-8, 22](Ruins north of SS HQ) Edited some buildings at [-8, 22](Ruins north of SS HQ) Edited some buildings at [-8, 23](Ruins north of SS HQ) Edited some asphalt chunks at [-12, 8](Samson Rock Crushing Plant Edited various objects at [-4, 23](Next to Gun Runners HQ) Edited the maize fields at [-3, 11](Ant Mound)
Fixed mountain gaps at [-29, 22](Above Jacobstown) Fixed mountain gaps at [-29, 27](Above Jacobstown) Fixed a floating tree at [-22, 13](Ravine near Great Khan Encampment) Fixed some floating plants at [-21, 11](Ravine near Great Khan Encampment) Fixed some floating plants at [-21, 11](Ravine near Great Khan Encampment) Fixed a floating tree at [-20, 11](Lake near Spring Mt. Ranch State Park) Fixed a floating dumpster at [-8, 12](Samson Rock Crushing Plant]
Removed a cliff at [-26, 13](Above the northernmost cazador ravine) Removed a tree at [-19, 31](Next to Ruby Hill Mine) Removed some trees at [-19, 31](Next to Ruby Hill Mine) Removed some asphalt chunks at [-12, 8](Samson Rock Crushing Plant) Removed some sleeping bags at [-10, 18](Ruins east of Cook-Cook's lair] Removed a floating asphalt chunk at [-9, -27](Nipton drive-in) Removed a car at [-6, 14](Outside Camp McCarran) Removed some loot at [-4, 23](Next to Gun Runners HQ) Removed a wall at [-4, 23](Next to Gun Runners HQ)
Moved a wall at [-2, 23](Next to Gun Runners HQ) Moved a tree at [18, 18](Wilderness next to BS) Moved a car at [-10, 21](Behind SS HQ)
Removed a wild edit at [18, 17](Wilderness next to BS) Removed a wild edit at [-14, -4](Highway north from Jean) Removed a wild edit at [5, -29](Searchlight Airport) Removed a wild edit at [14, 2](Near train crash)
Removed a bunch of unecessary boats from the El Dorado Dry Lake Removed a bunch of unecessary maize inside an enclosure near the Ant Mound Removed a bunch of uncessary maize next to Whittake Farmstead Removed a bunch of unecessaty asphaly chunks from the Samson Rock Crushing Plant Removed a plane crash next to Hunter's Farm Removed a bunch of unecessary boats from the El Dorado Dry Lake Removed a bunch of unecessary maize inside an enclosure near the Ant Mound Removed a bunch of uncessary maize next to Whittake Farmstead Removed a bunch of unecessaty asphaly chunks from the Samson Rock Crushing Plant Removed a plane crash next to Hunter's Farm Redesigned the ravine between Spring Mt. Ranch State Park and the Great Khan Encampment Redesigned the field and ant mounds outside of the Ant Mound barn Redesigned the dead forest canyon between Ruby Hill Mine and the Followers' Safe House Added some static and miscellaneus objects from Jokerine's Modder Resources to various areas Added a small Scorpions outpost to an otherwise dead part of Western Vegas Added a new plane crash next to Whittaker Farmstead Restored some tobacco fields next to Hunter's Farm Restored some banana yucca fields next to Hunter's Farm
Version 1.4.1
Repositioned some boulders near Bitter Springs that were blocking a cave entrance
Redid a navmesh that was causing trouble in Boulder City
Removed a car in Boulder City to accomodate the new navmesh
Fixed some floating objects near Horowitz Farmstead
Redid the loot from the military airplane crash
Fixed a floating crater at Searchlight Airport
Made some alterations to landscape near Horowitz Farmstead
Fixed some GECK errors here and there
Lost a bunch of work to a crash...
Version 1.4
Redid most of the area around Vault 3 (properly conditioned items, fixed navmeshes, better layout)
Fixed various stuff around Goodsprings
Fixed various stuff around Primm
Fixed various stuff around Boulder City
Fixed various stuff south of Freeside
Fixed so many navmeshes I don't even remember where they were, probably more broken ones left over from the original mod, but a lot less messy now
Version 1.3.3
(New name)
Fixed all the originally deleted navmeshes over again in a better way, to avoid Havok bugs
Fixed some random texture seams around Boulder City
Moved some sandbags in Boulder City to ensure compatibility with NVInteriors
Lowered some floating cars in Boulder City
Raised some sinking cars in Boulder City
Redid the navmeshes for Boulder City (they were really weird and made NPCs spin wildly at times)
Version 1.3.2
Fixed another misplaced rock in Goodsprings
Made a lot of minor improvements to Novac
Fixed a bunch of ugly terrain seams around Goodsprings, Primm and Novac
Ran Havoc simulation for the skeletons outside of Boulder City (i.e. made them fall)
Removed the max condition Hunting Rifles next to the aforementioned skeletons
Added a Varmin Rifle next to one of to one of the aforementioned skeletons
Removed some asphalt chunks from around the train tracks outside Boulder City
Version 1.3.1
Fixed some flying rocks near Goodsprings
Covered up some seams in the rock formations near Goodsprings
Moved the crashed truck near Goodsprings slightly (it had sunk into the rock)
Moved some plants and trees near Goodsprings
Redid the navmesh for Boulder City to accommodate for the mod's changes
Fixed some navmeshes that were not completed (mistakes from the original mod)
Added a fence gate to the control point outside of the Repconn Test Site (it annoyed me how some valuable things clearly not belonging to the ghouls were left untouched even though Manny Vargas says people used to scavenge there — now one can suppose the gate used to be locked)
Version 1.3
The version with minibosses has been removed because it has a lot more issues than the main version
Dropped the new mesh, as the one included in Collision Meshes is better
Fixed a lot of navmeshes that weren't properly aligned, keeping NPCs from moving along certain paths
Fixed a lot of navmeshes that were weirdly made
Fixed a lot of misaligned rocks in the Bitter Springs camp, which allowed you to see their (hollow) invisible backsides
Removed the Nuka Cola bottles in Primm, replacing them with an empty soda bottle
Replaced the ovens in Primm with versions without food (you can still find pilot lights)
Added a very easy lock to the safe in the ruined building behind the Mojave Express
Removed the boat wrecks in the desert south of Nipton, as there was never actually water there
Redid the ant mounds at the Ivanpah Racing Tack, showing more of the actual mesh, but shrinking it overall (meaning the texture is less stretched)
Version 1.2.1
Placed a wooden beam to support a flying New Vegas Bounties II bulletin board (doesn't require NVBII, just fixes it for those who use that mod)
Fixed a small hole in the ground in the Primm NCR Camp
Moved a couch from being inside a wall (half on each side of it) to a nearby pile of rubble
Version 1.2
Fixed all deleted navmeshes from the original mod and cleaned the plugin
Added an edited version of the mesh used for the ruined building corners in Jean Ruins with a much more accurate collision box
Changed all the planks in Jean Ruins to be on top of the walls instead of weirdly inside them/floating in the air
Moved some clutter around Jean Ruins to fix floating items or other weird positioning issues
Removed some superfluous ammo boxes in the Primm NCR Camp, as I want it to keep the original image of being under-supplied
Moved the sleeping bags in the Primm NCR Camp to a back room in one of the ruined buildings, as it was weird to store them on top of a roof
Changed the ammo boxes I had previously missed in the Primm NCR Camp to be NCR-owned
Version 1.1
Changed all the NCR armors and ammo boxes in the Primm NCR camp to be owned by the NCR
Changed the "Ruins of Jean" map marker to "Jean Ruins" and changed it to use the town ruins marker
Removed the Nuka Cola Quantum in Jean Ruins and replaced it with an empty bottle
Donations
No donations accepted
Description: New Vegas Landscape Overhaul by Paladin555 is a great mod that breathes life into the wasteland, but sadly it suffered from several significant issues, including some floating rocks and a lot of deleted navmeshes. Luckily for us, it allows any modification to the original mod as long as the author is credited. Thus, since last spring, I've been continuing development of this mod according to my own vision moving forward, as the original mod has been dead for a while. This includes dropping the minibosses in the original mod, and focusing on landscape alone.
I take suggestions for further improvements or reports on any conflicts I might resolve.
Features (of this version):
No more floating rocks. This was the first issue I fixed, with there being some large floating rocks outside of the hotel in Novac for no reason. As of 1.3.1 I've also fixed some rocks outside of Goodsprings.
No more deleted navmeshes. I've fixed all the 23 deleted navmeshes from the original mod, and it won't cause CTDs if another mod tries referring to the (previously) deleted navmesh. Shoutout to zilav for putting me on track of AndrealphusVIII's guide for fixing them.
Redone navmeshes where NPCs would get stuck (like Boulder City).
No more minibosses. I originally downloaded New Vegas Landscape Overhaul for the landscape overhaul its name hinted at, and as such this is the only focus I'll be having when moving forward with this mod.
Plenty of other small, logical changes, such as making the NCR ammo boxes in Primm actually owned by the NCR, or making the planks covering the window opening in Jean actually be covering the windows, instead of being inside the concrete. See the changelogs for more details about this.
Recommended Mods:
Collision Meshes (some of the ruined building have too large collision boxes)
Installation: Drop the .esp in your data folder or install with your favorite mod manager (MO is highly recommended).
Credits: Paladin555 - Original mod. darkside - Testing and much appreciated feedback. MonoAccipiter - Continued development from version 1.1 and onwards, fixing tons of navmeshes and other issues still present in the original.