About this mod
Gives the OWB lobotomites traits similar to those of a freshly operated player
- Requirements
- Permissions and credits
- Changelogs
Requires Old World Blues DLC
A simple mods that aims to equiparate the traits of the OWB Lobotomite mooks with those of the player after the surgical procedures he endured, and fix a couple of issues.
So, going by the abilities granted by the auto-doc perks, this is what Lobotomites now have:
- Brainless: All Lobotomites now have +1 to their base Damage Threshold. Their head condition has a 100 pts base bonus and a 100 pts/sec regeneration effect, so it can never lower from 100 nor can it be crippled under normal circumstances.
- Spineless: All Lobotomites have yet another +1 to their base DT, for a total of +2 DT. They also gain +1 to their Strength. Their torso condition is protected in the same fashion as above, so you'll likely not be able to stagger them.
- Heartless: All Lobotomites are now immune to poison effects. Whenever they are under a restorative effect, like food or a simpak (doubt they use those, but still), they'll regenerate an additional 5 HP/sec.
This mod also restores an unused effect intended for the Lobotomite jumpsuit, which will lower the running speed of the wearers by 25%. So for all the above traits, the better armored lobotomites cannot run as fast now.
To install/uninstall, activate/deactivate the 'Lobotomitess.esp' file. Compatibility is achieved by making the changes scripted, though it may not affect Lobotomites added by other mods (if there are any).
Enjoy.