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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
I don't mind anyone taking textures, meshes, or script function ideas from any of my mods, as long as you don't just copy paste everything and present it as your own. As long as you're doing your own thing with the models/textures/script work and your own mod doesn't look the exact same as mine minus a few changes here and there we're all good. Bug fixes are absolutely allowed and encouraged, if you do make them please feel free to let me know so I can link the mod in the original mod page. If you do use my shit I'd appreciate a shout out but hey I can''t stop you if you don't so you do you.
If you are going to take assets please ensure that they are edited vanilla assets and not those from another mod I have credited on the page, I can't pass on permissions for assets for EVE or any other mod by proxy, so this message only covers stuff that I've made from the base game assets.
PS, the above absolutely applies to weapon packs, the one thing I really don't want to happen is someone else merging all my shit into one pack and then claiming it as their own unique mod. I have plans to make a mod like this in the future while fixing all the bugs present in them, so if you're thinking of doing that please don't I'll be awful upset at you.
Other than that my mods are free game, if you have any questions shoot me a message
-Quickilicious, 16/09/2020
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Tactical Laser Rifle This mod adds one new weapon to the game, the Tactical Laser Rifle. Photos of the weapon can be seen in the images tab, along with directions to the location of the weapon. The mod features new weapon models with custom textures. This video by AlChestBreach shows the Tactical Laser Rifle in action:
The video is now outdated as of version 1.3 the weapon has different meshes now, it looks a lot better.
Mods The weapon comes with three mods, a short range ACOG scope, a laser sight and a Silencer. All mods are in the same location as the weapon so you can choose what you want from the get go.
Location The weapon is located near the entrance to the North Gate of Freeside. You'll need a lockpicking skill of 75 to unlock the safe with the weapon inside.
Damage The weapon does slightly more damage than the normal Laser Rifle and does extra Critical Damage, to compliment the stealthy nature of the weapon.
Bits and Bobs The weapon has been added to all the relevant form and Perk lists. Please report any bugs or glitches you find to me, either via message or on the mod page, thanks! And thanks for checking out my mod!! Don't forget to endorse if you like this or any other mod, it might only take a few seconds of your time but it means a lot to the mod authors on this site!
Changelog V1.4: Fixed Broken texture paths and missing textures on the new silencer. V1.3: Redid the Iron Sight and Silencer meshes, added the laser to the relevant form lists and added the mods to vendor lists. V1.1: Placed the .esp in the right folder because I'm an idiot and put it in the textures folder by accident in V1.0 V1.2: Fixed texture file paths for the reloading mechanism, they were pointing to nothing leading to incorrect textures being displayed.