Need a shooting range with live, infinitely respawning targets and with an infinite supply of weapons and ammo, both vanilla and modded? Look no further.
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File credits
Miguick - The improved script for weapon lockers. xqdcss - The script for removing the ash and goo piles. PushTheWinButton - The script for sorting recipe parts. JazzIsParis - The script for aligning iron sights. Wenderer - The script for untagging quest items.
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Changelogs
Version V3
There is no longer a confirmation message for getting the teleportation item, you just get it with a quick notification. The item itself provides an option to remove it anyway.
Fixed some oversights in the scripts.
Now everything is neatly packed into a BSA file.
Version 2.0
The reload anim, grip type and attack anim of guns can now be checked and (temporarily) changed with special hotkeys. See the terminal for more info.
You can now enable the quest items in containers, as well as miscellaneous items in the Recipe Parts container.
There is now a terminal that lets you remove the Quest Item flag from all items in your inventory.
The removal of ash/goo piles now happens automatically when targets are revived.
Trying to leave while any targets are still dead just resurrects them automatically instead of asking for confirmation (at least as long as nothing broke with the targets).
Even more lockers to put stuff into.
Some of the options in the terminal have been moved to different spots. Aside from the cleanup of ash/goo piles (see above), none have been removed.
Version 1.90
Changed the catwalks (ones that appear via the switch) so that they don't obscure the targets, and so that they don't have any holes you can accidentally fall through.
Added empty lockers that you can put stuff into.
Made sure that the message that appears when you first use the catwalks switch won't be getting in the way as much.
Version 1.80
Added an option to align the iron sights of guns from inside the game. See the terminal on how to do this.
The catwalks switch is now actually animated (courtesy of Jack Weijiesen from the Frontier).
Version 1.70
Added an option to change the environment into simple white meshes (helps with performance and seeing where everything is).
The switch for turning on catwalks is now animated (sort of).
Fixed a potential bug with targets not being brought back if you turn off the Less Targets setting.
Version 1.54
Added an option to get power armor training.
Tweaked the ingestibles container to contain 100 copies of each item instead of only 10.
Tweaked the "Healing" label on the locker with the healing items, since I did not realize that it would sink into the door when the container is opened. Oops.
Version 1.53
Made it clearer that you are supposed to use the teleportation item again if you want to get back to the return spot, courtesy of a few one-time hint messages.
Other minor tweaks.
Version 1.52
The mod will now warn you if NVSE or JIP LN NVSE Plugin are not installed or are out-of-date.
Made sure that you will receive a warning if you attempt to teleport out of the range while any of the targets are dead (to prevent odd bugs from occurring).
Version 1.51
The recipe parts container now contains certain vanilla recipe-related items that were previously missing for some reason.
The vanilla book container no longer contains nameless items.
Version 1.6
Added an option to highlight the targets while you're aiming or zooming in.
Added a switch that enables extra catwalks that have walkable air in-between them; you are able to walk on it while still being able to shoot and drop things through it.
Tweaked the targets' equipment so that now they won't drop their weapons and made sure that you cannot take any of their equipment even with Quickloot.
Version 1.5
The teleportation item now offers a menu where you can, in addition to teleporting to the range, set up the return spot where you're standing and be able to teleport there afterwards. Some other options, like canceling the teleport, are also available.
For completion sake, I included containers also for armors, books, ingestible items (food, drinks, chems, etc.) and recipe parts.
Version 1.4
Added options that allow you to change the armor and the HP of the targets, and a few other target-related options.
Now when you click on a target, you'll get info on their current HP and DT (though the latter may be a bit unpredictable).
Version 1.3
Changed the lockers into safes, and divided them into two sets: one for vanilla items and one for modded items. Also added visual labels above them.
The Max Stats option can now be undone at any time (hopefully without unexpected bugs).
Now as soon as you finish the character creation, you should receive a popup asking if you want to receive an item that lets you teleport to the shooting range.
Added an option to add or remove Quick Draw and Rapid Reload perks.
The "You shouldn't be leaving while targets are dead" message can now be bypassed (at your own risk).
Version 1.2
Added options that may help performance, like decreasing the amount of targets present in the room.
Added a way to clean up any ash or goo piles that certain weapons may turn the targets into.
Added an item that allows you to teleport to the shooting range instantly.
Changed the way the lockers are handled, which hopefully will help with performance.
Removed unnecessary decorations for the sake of performance.
Version 1.1
The containers now use scripts that allow them to contain any weapons, vanilla or modded, without requiring DLCs.
Added a way to quickly get to the top of the catwalks.
Changed the way the XP gain is disabled. Now instead of preventing XP from being gained (which had no effect on challenges and such anyway), it just stops you from getting level ups.
== Shooting Range For Weapon Testing ==
Are you making a new weapon, but don't have any suitable targets to test it on? Or are you perhaps looking for a quick and simple way to test all the vanilla weapons? Either way, this mod got you covered.
It adds a new shooting range, meant exclusively for testing and debugging purposes. It's full of docile and mostly stationary live targets that you can always resurrect with a single button press; kill everyone in the room, then press Enter (or D-Pad Down if you use a gamepad) and they will all come back to life instantly. There's even options to change their armor and amount of HP via a terminal.
There's containers with all weapons, weapon mods and ammo currently present in the game (both vanilla and modded), with an option to instantly restock them all. The previously mentioned terminal has several other useful options, like maxing out your stats or disabling level ups from XP gains. Various crafting workstations are included, too.
The entrance to the shooting range can be found behind Doc Mitchell's house, in the form of a super mutant dummy. Also, as soon as the mod is installed (and you aren't currently in the process of creating your character), you will receive an item that can teleport you there instantly.
- The location may be performance-intensive for lower-tier computers. Some options that may help are available at the terminal.
- The "Revive All" option may potentially cause a crash or freeze; if this happens, then you should make sure to have NVAC and Tick Fix installed. If that doesn't help, then the best I can suggest is to not use this option and just settle for pressing Enter or D-Pad Down.