Higher resolution water bottle textures and meshes, four times the pixels and twice the vertices. Backported from Mkdo40's assets from Wasteland Imports. Future-proofed TTW support.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Original files by Mikado (Mkdo40) Textures converted and adjusted by SciRika Meshes converted by carxt
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Changelogs
Version 1.7
Replaced DLC03AquaCuraAnimObject, that should be the last one?
Added a patch for Animated Ingestibles
Version 1.5
Redid the normal maps
Redid the normal maps
Less messy transparency
Added Aqua Pura
Tired of your retextured water bottles not looking like water bottles? Or having pristine plastic labels? Or maybe you're tired of seeing Paper Mario on the cap. But you don't want to settle for the vanilla 128 x 128 texture. You have a PC, darn it, not a console. And it's not like you're using the giant water bottling plant mod, because no one made that.
Now you don't have to settle.
Now with TTW support! (For the past few years, but I never mentioned it, apparently.)
512 x 512 textures by Mkdo40, who gave me permission to port this. I don't even know where I would begin making a plastic texture.
Meshes were converted in a joint process by me and carxt, with special thanks to RoyBatty for yelling at us that we were doing it wrong.
As promised, in bold text, huge thank you to Colt17 for fixing up not only the meshes, but the seam in the textures as well!
05-11-2019: Now with new normal maps and Aqua Pura
11-12-2022: Pushed some buttons to maybe fix collision, also guessing I was using DD-MM-YYYY format here