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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
I don't mind anyone taking textures, meshes, or script function ideas from any of my mods, as long as you don't just copy paste everything and present it as your own. As long as you're doing your own thing with the models/textures/script work and your own mod doesn't look the exact same as mine minus a few changes here and there we're all good. Bug fixes are absolutely allowed and encouraged, if you do make them please feel free to let me know so I can link the mod in the original mod page. If you do use my shit I'd appreciate a shout out but hey I can''t stop you if you don't so you do you.
If you are going to take assets please ensure that they are edited vanilla assets and not those from another mod I have credited on the page, I can't pass on permissions for assets for EVE or any other mod by proxy, so this message only covers stuff that I've made from the base game assets.
PS, the above absolutely applies to weapon packs, the one thing I really don't want to happen is someone else merging all my shit into one pack and then claiming it as their own unique mod. I have plans to make a mod like this in the future while fixing all the bugs present in them, so if you're thinking of doing that please don't I'll be awful upset at you.
Other than that my mods are free game, if you have any questions shoot me a message
-Quickilicious, 16/09/2020
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Changelogs
Version 2.1.2
I mixed the independent and strip decals, so they are fixed now.
Also while removing the low linght vision effects form the helmet I also removed the stat bonuses so I fixed that too.
Lastly I made the non armored variants light class armor. Non-armored armor is basicly courier duster with riot vest and jeans, so why not?
Version 2.1
Added fixes "Odawgthecool" mentioned.
Added an option to remove armors on the armored version of the duster to the workbench. You don't get your Combat Armor back, however.
Fixed paintjob menu which had "Independent" and "Vegas" decals swapped.
Fixed buffs on the armors, now every decal gives correct buffs.
Fixed some text inconsistencies.
Removed "Red Sight" effects on helmets. This is for the mod "Project Nevada - Enhanced Vision" compatibility.
Version 2.0a
Removed method of acquiring/modifying the armor left over from version 1.1
Fixed repair lists
Added Project Nevada Support [BETA]
Version 2.0
Added lower level and higher level armors, so the player can upgrade further on in their playthrough.
Added customisation options for the "Benny Was Here" scratch and Broken Visor.
Moved armor to custom shack/gave it a backstory to fit in better with the gameworld.
Version 1.1
Fixed arms disappearing on Full-sleeve version for those not using a pipboy replacer
Changed armor location to Lonesome Road End Game Container
Added Cheat version wherein Armor is obtainable from a locker at the entrance of Lonesome Road instead.
This mod adds one (well technically 16) new armor(s) to the Mojave Wasteland - the Courier Ranger Armor. A mash-up of the Courier Duster, Elite Riot Gear, NCR Combat armor, and Joshua Graham's armor, this mod kind of combines some of the most iconic fashion pieces from your favorite Fallout game. As this is an armor made for the Courier of the Mojave, a fluid and changeable character, so to is the armor he* wears. This armor is customisable in game, as is explained further down in the description, to give everyone who downloads it scope to edit it to their own liking. This is my first armor mod and I think it came out alright, if you like it too please don't forget to leave an endorsement and/or an auld vote for Mod of the Month as a way of saying thank you, I appreciate your ideas and thoughts in the comments section too! As always, a big thank you and shout out to Dizzyfatpigeon [YouTube Channel] for the shmexy ass screenshots for the mod page, they're absolutely beautiful and I'm sure you can tell the difference between his and mine :P
*Yes, I know the Courier can be female too, I'm afraid this armor is male only, sorry girls :/
Some biiiig changes in V2.0, so if you're updating you'd do well to read the description again. To give a brief overview, there is now a backstory for the Armor, as well as more customisation options. The biggest of which being that you can aquire the armor a lot earlier in your playthrough than before, but it is less effective due to there being less armor plating on it. If you want, when you are a higher level, you can upgrade the armor plating on your Courier Ranger Armor to bring it up to scratch for higher levels.
The armor can be found in the a shack near the entrance to the Lonesome Road DLC, just East of Primm. If you approach the entrance to Lonesome Road and then head left as you walk up the hill, you should come across an unlocked shack in the desert. If you head in, you'll find the remains of the previous tenant, and some info on the armor and what you should do with it.
This armor can be customised by you, the player, in game with the use of some tools you can find inside the shack you find the armor in. In one of the corners inside the shack are some items. These items and the effect they have on your armor are as follows:
Workbench - Allows you to fix up the Old Armor (Req. Repair 35) and Upgrade the Courier Ranger Armor with extra armor plating. (Req. Repair 80 + Comabt Armor x1)
Paintgun - Allows you to change the decal on the back of your duster
Scissors - Allows you to cut the arms off your Armor
Glue - Allows you to Glue the arms back on your Armor
Belt - Allows you to strap items from your inventory (Pack of Cigarettes or a Clip of .308 Ammo) to your Helmet, along with allowing you to add some playing cards if you're feeling lucky
Knife - Allows you to scratch a personal touch into your armor/take it off. (Adds/Removes "Benny Was Here" Scratch Text)
Electronics - Allows you to fix/break your visor.
You can only edit the appearance of your armor if you have it equipped while interacting with these tools. The Sleeveless version of the armor is 2lbs lighter than the Fullsleeved version, but has one less DT. Just like the different variants of the Courier Duster from the Lonesome Road DLC, the effects of the different variants of the armor are the same as those of the variants of the Courier Duster. So, for example, if you have the Caesar's Legion variant of the Courier Ranger Armor Equipped, it will give you +1 Strength and +15 Action Points, just like the Caesar's Legion Courier Duster would.
As of version 1.1 I've added an extra decal - the Mojave Express decal. This is for those of you that the Courier doesn't do much to represent his previous career after getting shot in the head.
As of version 2.0, there will be no more additions to the modification system of this mod, so please do not request them in the comments. The scripts are already faaar too complicated, and I have added 44 new armor records to the game thus far to get this much. I'm done adding more customisation.
If you have a decal on your armor when upgrading it it will be removed, you can paint it back on with the Paintgun afterwards. If you fix/break your visor or add/remove the "Benny Was Here" scratch text the strap will come off your helmet. Likewise you can just put it back on straight away.
This mod requires the Lonesome Road and Honest Hearts DLCs, along with the Riot Gear Helmet Neck Cover by Gopher. If you don't want the whole mod installing the textures only is grand.
Please report any bugs or glitches you find to me, either via message or on the mod page, thanks. Don't forget to endorse if you like this or any other mod, it might only take a few seconds of your time but it can mean a lot to the mod authors that make all the baller content on this website. Show them you appreciate the work they put in.
Feel free to upload your own screenshots to the mod page under the images tab, I enjoy seeing what others can do with the stuff I make. If you are planning on making a video featuring my weapon I encourage you to do so, and, if you can, let me know if/when you upload it so I can add it to the mod page. If you encounter any obvious bugs while recording I would really appreciate it if you would let me know and give me a chance to fix them before you upload the video. I understand that this is not always possible due to time constraints and whatnot, but if it's at all possible that'd be sweet.